Re: We Have Liftoff!
Posted: Fri Dec 14, 2012 7:43 am
I can see why people are annoyed that backers (especially us outside the US) feel they have a bit of a rough deal - those who haven't backed can just buy the game before we can and for the same price.
Depends why someone backed, if it was to get something earlier, cheaper or for extras then I can see the frustration. I backed the project to help it happen, the delay is minimal - with some boardgame kickstarter projects the backers have waited months after the game was available to get the game, that's really annoying.
I'm not saying be grateful it could be worse, just saying is a few hours, a day, or so that big an issue? Not for me but I backed this because I really want to see decent wargames on the iPad that utilise the interface to its potential, rather than just a port of a PC game, or another risk clone or tower defence game.
Hopefully publishers will learn from this first release, manage expectations, and even come up with other incentives for backing.
But all in all, I'm happy.
Depends why someone backed, if it was to get something earlier, cheaper or for extras then I can see the frustration. I backed the project to help it happen, the delay is minimal - with some boardgame kickstarter projects the backers have waited months after the game was available to get the game, that's really annoying.
I'm not saying be grateful it could be worse, just saying is a few hours, a day, or so that big an issue? Not for me but I backed this because I really want to see decent wargames on the iPad that utilise the interface to its potential, rather than just a port of a PC game, or another risk clone or tower defence game.
Hopefully publishers will learn from this first release, manage expectations, and even come up with other incentives for backing.
But all in all, I'm happy.