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Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 4:35 pm
by Petcat
Internet explorer might be different as I use chrome.
I'm fine with the file being sent.
And delete everything previously downloaded as the LST files might overlap.
Thanks Morge

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 5:40 pm
by bruce1944
I know I'm dense, when I right click I have a different menu appear than yours Morge4

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 5:47 pm
by bruce1944
OK used Chrome and got your menu...still wont download...have to look and see if Tunisia is somewhere else

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 5:53 pm
by bruce1944
As experiment downloaded to BA2 it downloads. So I have something screwy in BA..will have to study it..thanks for your help

Re: Longstop Hill

Posted: Sun Dec 28, 2014 5:55 pm
by morge4
Petcat wrote:One of the objectives is to capture tiger 131 which I think was there
Can you actually capture the Tiger? In the couple I have played, I destroyed it...how do you capture it?

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 6:28 pm
by Petcat
Sorry your right morge you can't capture the tiger unlike what I said, I just changed the squad file to make it easier to destroy.
ATM the tiger is a stationary unit which can be destroyed and has an objective above it. In future I'll change it so it can be captured.

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 6:42 pm
by morge4
Petcat wrote:Sorry your right morge you can't capture the tiger unlike what I said, I just changed the squad file to make it easier to destroy.
ATM the tiger is a stationary unit which can be destroyed and has an objective above it. In future I'll change it so it can be captured.
Was curious...no worries! To bad after you capture it, you can't keep it in you r core forces for the next scenarios!

Are you going to port this over to BA2 once you get it finished?

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 7:11 pm
by Petcat
It depends on the file sizes as the assets might have to be copied across but I really don't know if its possible? I could try when i'm finished.
Have most of the people moved over to BA2?

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 7:32 pm
by morge4
Petcat wrote:Have most of the people moved over to BA2?
Alot have but there are still some that just have BA. I still have both installed but BA2 get the majority of my time. I think I only have 3-4 PBEM games going on at the moment in BA as opposed to 12-15 in BA2. :mrgreen:

Re: Tunisia Campaign: Development

Posted: Sun Dec 28, 2014 7:33 pm
by bruce1944
About the same ratio here. Still like BA but play a lot more BA2...

Re: Tunisia Campaign: Development

Posted: Thu Jan 01, 2015 5:15 pm
by Petcat
Thanks for letting me know about B2.
2nd Torch map complete for testing.
Based on:
http://overlord-wot.blogspot.co.uk/2013 ... phant.html
The quote this is based on:
"The 30 odd Renault 35's of 1e Régiment de Chasseurs d'Afrique, surge out of St. Lucien. The four US tank destroyers open fire. It is curious to note that the M3 GMC is armed with a French made Mle 1897 75mm gun, a weapon with an unbelievably ferocious rate of fire. The four half-tracks pour fire into the oncoming mass of enemy armour. Their shells smashing the pre-war french tanks, whose armour is totally in effective. Then the Stuarts arrive, driving with two platoons forward, and the third in reserve 500m back. Each platoon is in a wedge. Under the cover of the Tank destroyers guns they drive towards the French tanks. In the short fire-fight that follows one Stuart is destroyed, however the Vichy forces are driven from the field, leaving 14 destroyed tanks burning in the desert sun. Then the Spitfires of the 31st attack, routing the enemy regiment."

Link:
https://drive.google.com/uc?export=down ... jBQb3lzWHM

Instructions as usual:
Delete previous content
Right click
Copy link address
Then paste in BA

Screenshot:
BA 2015-01-01 17-08-00-666.jpg
BA 2015-01-01 17-08-00-666.jpg (186.47 KiB) Viewed 6180 times

Re: Tunisia Campaign: Development

Posted: Thu Jan 01, 2015 7:31 pm
by bruce1944
That was just plain fun....thanks

Re: Tunisia Campaign: Development

Posted: Thu Jan 01, 2015 8:36 pm
by Petcat
:D Glad you enjoyed it.
Just thinking about what map to do next.

Re: Tunisia Campaign: Development

Posted: Fri Jan 02, 2015 5:32 pm
by morge4
Very enjoyable...and great work! Thanks.

Re: Tunisia Campaign: Development

Posted: Fri Jan 02, 2015 7:57 pm
by bruce1944
Maybe I'm dizzy from watching my Buckeyes last night but was there not a 2nd battle fought in the Kasserine Pass

Re: Tunisia Campaign: Development

Posted: Sat Jan 03, 2015 4:49 pm
by Petcat
There were a few battles but I just took the main one of wikipedia.
Currently the Battle of Sidi Bou Zid is WIP.
I can do another battle but i haven't got any decent books to read about it.

Re: Tunisia Campaign: Development

Posted: Sat Jan 03, 2015 5:18 pm
by morge4
El Almaien would be a good one also, although it would be from the British side. :mrgreen:

Do you have BA2? Are you planning to do any mods there?

Re: Tunisia Campaign: Development

Posted: Sat Jan 03, 2015 5:48 pm
by Petcat
I might rap up Tunisia soon...
El Alamein would be cool and there is a lot more material to work from.
Or I could Operation Dragoon?
I've had BA2 since early access but not really used it.
I'll have a word with Richcat to see if we can port Tunisia over.

Re: Tunisia Campaign: Development

Posted: Sat Jan 03, 2015 6:30 pm
by morge4
Yes, Operation Dragoon would also be a good one to create.

Just running a test, the campaign downloads fine in BA2 but get the following errors when you try and run it. I realize that alot of the unit files are not in the download but this may be a starting place for you and Richcat... After the second error, BA2 closes.

Image
Image

Re: Tunisia Campaign: Development

Posted: Sat Jan 03, 2015 6:39 pm
by Petcat
Can confirm we got the same errors.
We are still working on it.