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Re: Army builds

Posted: Thu Nov 27, 2014 9:52 pm
by Kerensky
In fact, here is a visual primer on Reaver use that may help you use them even better. :D

Too far. Only Apoc missiles will fire.

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Too close. Apoc missiles don't fire, and Titan is subject to stronger return fire.

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Optimal firing range for maximum damage output!

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Pew pew!

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Re: Army builds

Posted: Thu Nov 27, 2014 11:16 pm
by bobthehero
Thanks for that, I used them for about 10 missions, so I quickly learned the range difference between all weapons, but it might help others, cheers.

Re: Army builds

Posted: Thu Nov 27, 2014 11:21 pm
by Dragoon.
... and you could have used the crater to the south for the cover bonus to reduce retaliation damage. :)

Re: Army builds

Posted: Fri Nov 28, 2014 1:43 am
by JimmyC
Does anyone use Ratling Snipers? They seem to have greater movement and range than other standard units. But i'm not yet sure if they are worth it or not...

Re: Army builds

Posted: Fri Nov 28, 2014 11:27 pm
by Fimconte
JimmyC wrote:Does anyone use Ratling Snipers? They seem to have greater movement and range than other standard units. But i'm not yet sure if they are worth it or not...
Ratlings are useful due to that Range 2-4, you can put them behind the Fire Support or further from the chokepoint and they can still shoot.

Same reason why I use quite Destroyers a lot early-game, as the not getting hit with return fire is the best armor.

Re: Army builds

Posted: Sat Nov 29, 2014 1:06 am
by Density
JimmyC wrote:Does anyone use Ratling Snipers? They seem to have greater movement and range than other standard units. But i'm not yet sure if they are worth it or not...
I'm having a lot of fun with my titan + sniper army right now. Army wide move 4, sight 4, range 4 feels good mane.