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Re: The Bug Thread

Posted: Fri Nov 14, 2014 10:20 pm
by caca
I downloaded. Install. Watched the introductory video.
Click on the "Campaigns". Chose . Got according the brain. :wink:

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Александр... я так на тебя надеялся.... :D

Re: The Bug Thread

Posted: Sat Nov 15, 2014 8:26 am
by zakblood
no luck m8 as yet? mines working ok :oops:

Re: The Bug Thread

Posted: Sat Nov 15, 2014 8:58 am
by caca
zakblood_slith wrote:no luck m8 as yet?
Waiting .... :D
EDIT: Waited. Everything works. :D

Re: The Bug Thread

Posted: Sat Nov 15, 2014 9:44 am
by zakblood
glad to here it m8, give a first impression review if you get the time, i have just posted mine :roll: :wink:

Re: The Bug Thread

Posted: Sat Nov 15, 2014 10:02 am
by caca
Maybe just for me .... :wink:
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I am uncomfortable that sort of saved files by creation date and not by the date change. Return as it was before. :D

Re: The Bug Thread

Posted: Sat Nov 15, 2014 10:38 am
by caca
Tutorial messages.
They can be obtained not only in the tutorial campaign.
If by one second look at the tutorial, and then continue with the save, the tutorial messages will be present in the loaded scenario.
Especially funny looks a message about the first use the deployment phase in the middle of the 3rd act. :D
In general, visit the tutorial campaign will launch messages.

Re: The Bug Thread

Posted: Sat Nov 15, 2014 11:59 am
by produit
Image when buying Salamander Centurion Devastator Squad with Graviton is missing.
Same for SA Vanguard Veterans.

Re: The Bug Thread

Posted: Sat Nov 15, 2014 3:11 pm
by Metheldaen
Hi,
I'm not sure if this qualifies as a bug but you can buy rhino as a transport vehicle for terminators and centurions, which is against the lore and rules of the tabletop game, in which terminators can only be transported by land raiders.

I think that squiggoths should be tougher, they die too fast from heavy bolter fire.

AI acts weird, sometimes it does not move and/or fire with some units at all

In production menu Ultramarines Stormtalon is shown two times. It's exactly the same unit. It can be seen in scenario Battle for Tartarus.

Re: The Bug Thread

Posted: Sat Nov 15, 2014 7:13 pm
by Galdred
There is no refund for transports now. If you upgrade an unit with transports to no transport, you get 0 refund.

Re: The Bug Thread

Posted: Sat Nov 15, 2014 10:28 pm
by nedpyle
When trying to launch game, get the following error. Note that the file it's complaining is missing is the file that actually got run!
arma1.png
arma1.png (171.69 KiB) Viewed 9821 times

Re: The Bug Thread

Posted: Sun Nov 16, 2014 2:08 pm
by caca
Bug in the scenario CampScen5.whscn.
Scenario Objective: Clear a path to move the AUXILIARY Titan unit to the Victory Hex. WARNING: Do not move any other units near the Victory Hex!!!

But I, on the 7 turn got the victory, with this configuration units.

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As can be seen near the victory hex (Zone 3) I have a lot of units.
Looked victory conditions in the editor, and was very surprised.
1 victory condition - Titan must die !? :shock: I could not allow this! :)
3 victory condition - Capture the primary object, and the number of orcs in zone 3 = 0. Generally Titan not being ...
4 victory condition - Capture the primary object. Generally Titan not being ...

It is necessary to change something :D .

Re: The Bug Thread

Posted: Sun Nov 16, 2014 2:17 pm
by zakblood
i was told that act 1 has been thoroughly tested and asked to concentrate only on act 2 and 3, so by the looks of it caca m'8 it still isn't fully tested then :roll: :wink:

you always seem to find stuff others don't :shock: 8) :lol:

Re: The Bug Thread

Posted: Sun Nov 16, 2014 5:29 pm
by caca
Scenario CampScen6B.whscn

1. "IDS_MESSAGE0 Scenario Objective: Control at least three Victory Hexes at the end of the scenario. Bonus awarded for control of all Victory Hexes at the end of the scenario."
Waited bonus. :wink: But nothing is given, no "glory" or requisition points or unit ... It is insulting .... :?
Looked in the editor. The tag is put on the bonus, but what he gives - not understood. :roll:

2. It looks like a bug. After 10 turn, I stood on the defensive, but no one attacked me.
It appeared that the Orcs from zone 2 to 9 turn, reached the zone 1 and stood there until the end of the scenario.

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zakblood_slith wrote:i was told that act 1 has been thoroughly tested and asked to concentrate only on act 2 and 3, so by the looks of it caca m'8 it still isn't fully tested then :roll: :wink:

you always seem to find stuff others don't :shock: 8) :lol:
Personally I do not feel confident to start from the middle of the campaign ... :D
But I slowly go through the campaign. Dev need much faster .... :oops:

EDIT:I have a save game. If necessary, I can lay out.

Re: The Bug Thread

Posted: Sun Nov 16, 2014 6:03 pm
by Kerensky
That pic of Scen5 looks amazing, though I'd feel bad for your CORE units in that situation if the game was allowed to continue. Victory at that point is a preservation mechanism for players who don't follow the Scenario Objective text. Definitely working as intended. Lore spoilers, but Princepts can't survive the end of that scenario no matter how hard you try. ;)

As for Scen6B, I'll see about that text, other text along those lines got reworked but that one apparently got missed. Also, when I just let the AI push, it seems to be working. Not sure what caused the AI in your playthrough to lag behind with its final wave. See attached.

Re: The Bug Thread

Posted: Sun Nov 16, 2014 6:14 pm
by Kerensky
Metheldaen wrote:Hi,
I'm not sure if this qualifies as a bug but you can buy rhino as a transport vehicle for terminators and centurions, which is against the lore and rules of the tabletop game, in which terminators can only be transported by land raiders.

I think that squiggoths should be tougher, they die too fast from heavy bolter fire.

AI acts weird, sometimes it does not move and/or fire with some units at all

In production menu Ultramarines Stormtalon is shown two times. It's exactly the same unit. It can be seen in scenario Battle for Tartarus.
Exclusive transports is most likely not a feature that will make it into 1.0, but we'll try our best! A word on the AI, yes there are many times where the AI is deliberately leashed. It does seem odd, but unleashing the AI entirely, especially in early game, would make it far too deadly an opponent. In almost every scenario of the game, the AI forces outnumber the players forces, so their application of strength must be carefully balanced. Squiggoths were intentionally reduced, but I'll give them another look.

Re: The Bug Thread

Posted: Sun Nov 16, 2014 6:50 pm
by caca
Kerensky wrote:Also, when I just let the AI push, it seems to be working. Not sure what caused the AI in your playthrough to lag behind with its final wave. See attached.
You are right. If my unit enters the zone of visibility of orcs, they begin to attack. I do not know how in this game, but PzC is consistent with the behavior of units active defense. Attack - meant to go to the enemy's flag and on the way to destroy them....
The behavior of these orcs are very strange. They on the script "attack" begin to move and stop. :wink:
But how should behave AI you know better than me .... :oops:

Re: The Bug Thread

Posted: Mon Nov 17, 2014 3:00 am
by Fiach
SA Centurion Assault Squad with Meltaguns and SA Predator Destructor {Upgraded} side panel icons also missing on purchase screen.

Blood Angels Captain Tycho's squad can be upgraded to any BA infantry and lost. Intended?

Re: The Bug Thread

Posted: Mon Nov 17, 2014 1:18 pm
by Galdred
Fiach wrote:SA Centurion Assault Squad with Meltaguns and SA Predator Destructor {Upgraded} side panel icons also missing on purchase screen.

Blood Angels Captain Tycho's squad can be upgraded to any BA infantry and lost. Intended?
The SA assault Squad with meltaguns is also missing its meltagun.

Re: The Bug Thread

Posted: Mon Nov 17, 2014 7:47 pm
by Kerensky
I don't believe there is a Salamander Assault squad with melta guns...? They have bolt pistols, like the other assault squads.

As for Tycho, I'll investigate, thanks!

Re: The Bug Thread

Posted: Mon Nov 17, 2014 8:46 pm
by caca
CampScen1A
IDS_MESSAGE0 Scenario Objective: Locate Ork Warboss, move at least four Steel Legion units adjacent to Ork Warboss, and do not destroy Ork Warboss unit.
At 10 turns, I destroyed Urk-Gug and gained victory. :wink:
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What am I going to escort in the following scenario, I Do not Know.... :D