Page 2 of 10

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Tue Oct 14, 2014 6:17 pm
by Tarrak
Actually i noticed i have the before the game starts so i made a brief list of the core i used and the heroes i gained. It's not as bad as i perceived it but still a lot of spotting and movement heroes.

My Core composition:
  • 36 Wehrmacht Infantry with +1 def, +1 def and +1 move
  • 36 Wehrmacht Infantry with +1 spot and +1 ini
  • 36 Kradschützen with +1 move and +1 move
  • 36 Pioniere with +1 spot
  • 36 SE Infantry with +3 att and +2 att
  • 36 SE Infantry with +1 att, +2 def and +1 ini
  • Somua S35(f) with +1 spot and +1 spot
  • Panzer IIE with no heroes
  • Panzer IIE with +2 att
  • SdKfz 232 8Rad with +1 ini and +1 move
  • 10.5 cm LeFH 18 with +1 def and +2 def
  • 10.5 cm LeFH 18 with +2 att
  • 10.5 cm LeFH 18 with no heroes
  • Bf109D with +1 spot and +1 spot
  • Bf109D with +1 spot and +2 def
  • Ju87A with +2 def and +3 def
All in not a great heroes distribution.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Tue Oct 14, 2014 7:34 pm
by nikivdd
This is what i had at the deployment phase of mission 20. I'm playing this on General difficulty.

39 Cavalry with +2A and +1D (that cavalry unit will be replaced with the proper 36 version in a future update)
36 Wehr Inf with +1 Mov and +1 Spotting
36 Wehr Inf with +1D and +1 Ini
36 SE Wehr Inf with +3A, +1 Ini and +1 Mov
36 SE Wehr Inf with +2A and +1 Mov
Pz IA with +3A and +1 Spotting
Pz IA with +2A and +1 Ini
Somua 35(f) with +1 Spotting
Pz IIE without heroes
SdKfz 222 with +2 D and another +2D
10,5cm leFH with +2A
10,5cm leFH with +1 Mov and +1 Range
10,5cm leFH without any heroes
Bf 109D with +1A and +2D
Bf 109D with +3A
Ju 87A with +1 Ini
Ju 87A without heroes
And there is also the hidden unit that can be found, the Armoured Train with +2A, +4D, +3 Ini and +1 Range

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 6:24 am
by Tarrak
Damn i must have missed the train. It sounds really useful, i may have to replay the whole DLC and make sure i take every city and look under every stone on each map. :)

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 1:29 pm
by Wildthing
Lol, Tarrak! I started the DLC II second time yesterday. I was not happy with the heros. Its very funny that you have the same luck with the +movement heros on this small maps. One Engineer has M++ but no A+ or D+, Grrrrr!
Today i came late to work, because in the morning i tried to play only one or two turns in a map, while drinking coffee....in the end I got 2 DVs, but the minutes were lost.
This campaign is 100% fun. I cant get enough!

The train is to find, where the enemy train is to be destroyed. Dont know exactly when, but i think after rivercrossing or visitin the souteast city.
Greets, Wild

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 1:46 pm
by nikivdd
Wildthing wrote:Lol, Tarrak! I started the DLC II second time yesterday. I was not happy with the heros. Its very funny that you have the same luck with the +movement heros on this small maps. One Engineer has M++ but no A+ or D+, Grrrrr!
Today i came late to work, because in the morning i tried to play only one or two turns in a map, while drinking coffee....in the end I got 2 DVs, but the minutes were lost.
This campaign is 100% fun. I cant get enough!

The train is to find, where the enemy train is to be destroyed. Dont know exactly when, but i think after rivercrossing or visitin the souteast city.
Greets, Wild
You can get the train in mission 16. Let's say you have to focus on other things first before crossing the river ;)

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 2:55 pm
by Tarrak
nikivdd wrote: You can get the train in mission 16. Let's say you have to focus on other things first before crossing the river ;)
Hmm i am quite sure i did conquer every flag on this map before finishing the mission but possibly i just conquered the last flag and managed to trigger victory conditions in the same turn so i didn't get the bonus unit. Anyway i will replay the whole campaign again to get, hopefully, better heroes and will pay more attention to the train issue then.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 4:07 pm
by Horst
The powertrain arrives after no enemy flags exist on Piwo and the N & SE airfields.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Wed Oct 15, 2014 6:19 pm
by nikivdd
A few screenshots of the upcoming DLC III.

Image
There is a Lord X encampment

Image
There was a Lord X encampment

Image
Typical briefing. I was wondering if i should also add if the player starts first or not?

Image
"The long walk south"...only 16 hexes.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 9:06 am
by Magic1111
Hi Nico!

What does the word "Lord" in the context of the game mean?

What is the german translation in the context of the game for the word "Lord"?

Thx in forward!

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 9:10 am
by nikivdd
Magic1111 wrote:Hi Nico!

What does the word "Lord" in the context of the game mean?

What is the german translation in the context of the game for the word "Lord"?

Thx in forward!
Der Herrscher, der Machthaber , der Gebieter, der Meister...take your pick.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 9:33 am
by Magic1111
nikivdd wrote: Der Herrscher, der Machthaber , der Gebieter, der Meister...take your pick.
Ah, okay!

And does an enemy "Lord" appear in the game, or why do you have choose this word?

Or stand this only as symbolical for the enemies?

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 9:35 am
by nikivdd
Magic1111 wrote:
nikivdd wrote: Der Herrscher, der Machthaber , der Gebieter, der Meister...take your pick.
Ah, okay!

And does an enemy "Lord" appear in the game, or why do you have choose this word?

Or stand this only as symbolical for the enemies?
I just came up with this on the fly. I was fiddling with the editor, created a map, had to fill in the names of both sides, and Lord was the first word that came into my mind.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 9:45 am
by Magic1111
nikivdd wrote: I just came up with this on the fly. I was fiddling with the editor, created a map, had to fill in the names of both sides, and Lord was the first word that came into my mind.
LOL! :D

Nice to know that... :wink:

My question was therefore, that I know the Word "Lord" only in christian context! It stands for "God" or "Jesus" for example!

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 3:34 pm
by Cataphract88
Nikki is the Lord of Modding! 8) 8) 8)

Thanks for making these available to the forum. :D :D :D :D

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 4:53 pm
by hs1611
I WANT MORE!!

I want more badly enough to be rude and SHOUT.

Re: The Alternate Grand Campaign (DLC II ready!)

Posted: Thu Oct 16, 2014 5:01 pm
by nikivdd
hs1611 wrote:I WANT MORE!!

I want more badly enough to be rude and SHOUT.
You may ;)

Next part is for tomorrow or Saturday.

Re: The Alternate Grand Campaign (DLC III ready!)

Posted: Fri Oct 17, 2014 9:06 am
by nikivdd
DLC III is ready.
Maxcore will be 18, that includes 3 SE units. Average mapsize is 17x17.

https://www.sendspace.com/file/znbpvp

When the 88 becomes available during the course of this DLC, it is highly recommended to buy 1 or 2. Lord V has no infantry class units.......

The development of DLC IV starts today.

Re: The Alternate Grand Campaign (DLC III ready!)

Posted: Fri Oct 17, 2014 9:47 am
by Magic1111
nikivdd wrote:DLC III is ready.
Many thx Nico! :D

Re: The Alternate Grand Campaign (DLC III ready!)

Posted: Fri Oct 17, 2014 10:01 am
by BiteNibbleChomp
With this much popularity I think you should go for more than 6 DLCs. Why not 8? or 10?

- BNC

Re: The Alternate Grand Campaign (DLC III ready!)

Posted: Fri Oct 17, 2014 10:36 am
by nikivdd
@Magic. Thanks ;)

@BNC. I'm not doing it for popularity numbers. I felt in doing something easy to create and straightforward to play. No enemy units that appear out of thin air (between the player units), and no scripts that could complicate the straightforward gameplay.