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Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:11 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:13 pm
by GaryChildress
Amazing stuff Uhu! Very well done! I can see my equipment file expanding exponentially now!

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:21 pm
by Uhu
GaryChildress wrote:Amazing stuff Uhu! Very well done! I can see my equipment file expanding exponentially now!

You are welcome!
I wanted to upload all of this long time ago, as I created/modified these things as I created/played the Italian Campaign 2.0, played the Grand Campaign and played the Battlefield mod.
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:33 pm
by Uhu
Hungarian grand armory - I wanted an universal painting/skin for all Hungarian armored vehicles.
- Note, that insignia changed from 1943 to 1944, so there are two different insignias. Historically, the Pz 38(t)G, Pz IVF, Pz IV/2 had grey, "Wehrmacht-field" colors, but I wanted an universal painting.
-
Tas was - sadly - never completed do to Allied bombings and war situation: it would have been a Pz VG strength vehicle.
-
Zrínyi I was a tank hunter unit with a long 75mm gun, sadly only a prototype could be made of it.
-
Turan III was a solution to make the Turan II less obsolete, with a long 75mm gun and thicker armor. Sadly only a prototype could be made of it (it used wire mesh skirts, but I didn't yet made it

).
55., Hungarian Pz 38(t)G tank icon
https://panzercorpsmods.files.wordpress ... r_38tg.png
56., Hungarian Pz IVF tank icon:
https://panzercorpsmods.files.wordpress ... er_ivf.png
57., Hungarian Pz IVF/2 tank icon:
https://panzercorpsmods.files.wordpress ... _ivf-2.png

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:37 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:39 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:41 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:44 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:46 pm
by Uhu
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:49 pm
by Uhu
73., Hungarian Nimród AA/Tank hunter icon (AA mode, early war insignia):
https://panzercorpsmods.files.wordpress ... nimrod.png
74., Hungarian Nimród AA/Tank hunter icon (AT mode, early war insignia):
https://panzercorpsmods.files.wordpress ... rod_at.png
75., Hungarian Nimród AA/Tank hunter icon (AA mode, late war insignia):
https://panzercorpsmods.files.wordpress ... mrod44.png
76., Hungarian Nimród AA/Tank hunter icon (AT mode, late war insignia):
https://panzercorpsmods.files.wordpress ... d_at44.png

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 1:53 pm
by Uhu
77., Hungarian Tas tank hunter icon:
It even not came to prototype, and there is even a discussion, that it was already in the plan, but the icon is a wonderful co-operation of several talented modders, that I have to publish it.
It would have been better, than the Jagdpanther - but as I said, it's only theory...
https://panzercorpsmods.files.wordpress ... tas_at.png

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 2:10 pm
by Uhu
Tiles
-
Small and large railway stations with railroads (summer, winter)
Install: copy the "layerrails.png" and the "layerrailsfrozen.png" files to \Panzer Corps\Graphics\Tiles\
Note: no old tiles will be removed/changed - if you want to see them on the given map, you have to do it with the editor.
77.,
https://panzercorpsmods.files.wordpress ... rrails.png
78.,
https://panzercorpsmods.files.wordpress ... frozen.png
-
Heavy industrial areas (hexes), ruined hexes, famous Hungarian buildings (for the Siege of Budapest in 1944/45) of the Hungarian capitol. (Summer, autumn, winter.)
Install: copy the "LayerTerrain.png", "LayerTerrainMuddy.png" and the "LayerTerrainFrozen.png"files to \Panzer Corps\Graphics\Tiles\
Note: no old tiles will be removed/changed - if you want to see them on the given map, you have to do it with the editor.
79.,
https://panzercorpsmods.files.wordpress ... errain.png
80.,
https://panzercorpsmods.files.wordpress ... nmuddy.png
81.,
https://panzercorpsmods.files.wordpress ... frozen.png

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sun Sep 14, 2014 3:48 pm
by bebro
Good idea with those railway stations

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Wed Sep 17, 2014 1:16 am
by Akkula
I must say you are doing a BEAUTIFUL work Uhu!. All those units and terrain layers are fantastic!.
I would love to see a Soviet Bridge Unit with a ZiS-5 (ike you did for the German one) to enable the switch mode on it!.
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Fri Sep 19, 2014 8:26 am
by Uhu
Thank you very much!

OK, I made three types of Soviet bridge transports, you can take it, what you want.
http://slitherine.com/forum/viewtopic.p ... 82#p491882
Akkula wrote:I must say you are doing a BEAUTIFUL work Uhu!. All those units and terrain layers are fantastic!.
I would love to see a Soviet Bridge Unit with a ZiS-5 (ike you did for the German one) to enable the switch mode on it!.
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Fri Sep 19, 2014 11:42 pm
by T2_2112
Very nice collection, i have trouble with wordpress so i can not download the efx file. Do you have them in some where else ?
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sat Sep 20, 2014 12:58 am
by Akkula
Uhu wrote:Thank you very much!

OK, I made three types of Soviet bridge transports, you can take it, what you want.
http://slitherine.com/forum/viewtopic.p ... 82#p491882
Akkula wrote:I must say you are doing a BEAUTIFUL work Uhu!. All those units and terrain layers are fantastic!.
I would love to see a Soviet Bridge Unit with a ZiS-5 (ike you did for the German one) to enable the switch mode on it!.
Thanks a lot Uhu!!. I love them. They give me an idea: upgradable unit, something like "Bridge Engineer ZiS-5" -> "Bridge Engineer Studbaker", of course they should increase the movement value. Anyway, my projects infantry rooster continues to growing up
Thanks again!
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Wed Oct 15, 2014 7:05 pm
by Uhu
82., Hungarian Bridge Engineer infantry icons (3 different graphical views - no gameplay modifications, just to look it better: before a bridge eng unit steps in a river hex, you can change the unit's icon with multipurpose option, and the unit will have a better look, making a bridge over the river):
- Hungarian Bridge engineers standard with transport:
https://panzercorpsmods.files.wordpress ... gineer.png
- Hungarian Bridge engineers, bridge position 1:
https://panzercorpsmods.files.wordpress ... bridge.png
- Hungarian Bridge engineers, bridge position 2:
https://panzercorpsmods.files.wordpress ... posite.png

Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sat Jan 24, 2015 12:06 pm
by Uhu
OK pals, here comes some new late war inf unit icons!
Re: Uhu's modding house (unit icons, terrains, buildings)
Posted: Sat Jan 24, 2015 12:22 pm
by Uhu
German and Romanian Sdkfz 7 with roof (retouched from PHCAS's excellent roof version):
