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Posted: Mon Feb 18, 2008 4:13 pm
by hammy
OK, my thoughs are now leaning towards three sheets organised like this:
Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)
Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move
Cohesion:
reasons to test
cohesion test
cohesion effects
Posted: Mon Feb 18, 2008 4:21 pm
by kabrank
Hi Hammy
Nice lists
Would be nice to have rerolls listed on combat. Smaller type for this bit would be OK. Useful for players who play intermittently or who have long breaks between game.
Other than that Great
Thanks for the attention you are giving this.
Kelvin
Posted: Mon Feb 18, 2008 7:38 pm
by neilhammond
How about adding a auto-break calculation table? Unit size on one axis and grade on the other.
Posted: Mon Feb 18, 2008 7:49 pm
by nicofig
The playsheets used since the beta test was good. We could use this ones.

Posted: Mon Feb 18, 2008 8:02 pm
by davem
hammy wrote:OK, my thoughs are now leaning towards three sheets organised like this:
Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)
Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move
Cohesion:
reasons to test
cohesion test
cohesion effects
Hammy,
I think you've got it covered:-) I agree you probably can get away without a setup QRS, although a terrain chart could be useful?
Please do it in a moderately large font, none of us are getting any younger and the eyesight struggles under typical "school-hall" lighting:-)
Regards
Dave M
Posted: Mon Feb 18, 2008 8:27 pm
by stevoid
Hammy, if you have three then you might as well have 4 given double-siding and I'd suggest Appendix 8 - detailed turn sequence as one of those sides.
Steve
Posted: Mon Feb 18, 2008 8:28 pm
by babyshark
stevoid wrote:Hammy, if you have three then you might as well have 4 given double-siding and I'd suggest Appendix 8 - detailed turn sequence as one of those sides.
Steve
I agree. The turn sequence is very important.
Marc
Posted: Tue Feb 19, 2008 9:34 am
by Scruff
The hardest thing with QRS is getting the balance right, the major failing with so many QRS is trying to put too much on them.
Its a QRS, not the rules so to speak.
I haven't seen the rules yet (they are in the post somewhere) so cant comment as to what may or may not be needed, but thought I would throw the warning out there anyways.
cheers
Posted: Tue Feb 19, 2008 11:02 am
by Atkins
Hi
One thing I think is important is a reference back to the relevant page in the rules.
Posted: Tue Feb 19, 2008 11:03 am
by kabrank
Hi All
I like Stevoid's idea for the 4th sheet. I only found the detailed turn sequence yesterday [My copy of the Rules arrived Lunchtime] and this seamed rearly useful.
But I am aware that too much can be too much and have made that error in playsheets I have developed in teh past.
TTFN
Kelvin
Posted: Tue Feb 19, 2008 11:37 am
by madaxeman
I'd like some of the pictures of painted troops, and a couple of Osprey illustrations - thats whats important in a set of rules anyway, isn't it ?

Posted: Tue Feb 19, 2008 11:40 am
by kustenjaeger
Greetings
If they are downloadable then I would expect to print them double sided onto card and then laminate them so a 4th sheet would be OK - failing that I would probably dream up my own additions to put on the 4th side.
Regards
Posted: Tue Feb 19, 2008 11:45 am
by miffedofreading
I will be able to download, print on a colour laser and laminate, so agree you might as well put something on a 4th sheet, just make it less important so we can normally keep that sheet just turned to one side
Being a Brit my printer only understands A4 size, but some of these new worlders use something called "legal". Can we make the QRS work for both paper sizes?
Andy
Posted: Tue Feb 19, 2008 1:43 pm
by kabrank
Hi All
I think USA paper size is US Letter rather than Legal
Having USA Letter and A4 will cover all the bases [Adobe should be able to generate PDF in both formats as a standard providde they are set correct in the source doc]
Kelvin
Posted: Tue Feb 19, 2008 3:07 pm
by GHGAustin
Yes, in the US, Letter (8.5 x 11 inch) is the standard. Few people, other than lawyers, keep any legal paper on hand.
It would be great to have a pdf formatted for US Letter size. It is shorter and wider than A4, so stuff often gets chopped off the bottom.
Best,
Posted: Tue Feb 19, 2008 3:49 pm
by miffedofreading
Sorry for getting Letter and legal all mixed up

Posted: Tue Feb 19, 2008 8:56 pm
by tors
Dear copyright holders, can you post the "Beta QRS" to this site untill the new QRS is ready?.
ta,
Kingo
Posted: Tue Feb 19, 2008 10:19 pm
by Grabula
Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
Posted: Tue Feb 19, 2008 10:49 pm
by hammy
We are discussing what whould be on a quick reference sheet not a quick play guide

If I have the time I will see if I can write a basic intro to the rules although the rules themselves are actually quite readable.
To be honest I have not actually used the beta quick reference sheets for the last 6-9 months anyway. I feel that after about 6 games you know almost everything on them anyway, at least I did.
Still a nice reference sheet will be forthcoming.
Posted: Tue Feb 19, 2008 11:02 pm
by hazelbark
Grabula wrote:Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
You will find that after one game you only need the rules to clarify points. It really is simple.
The second game i just tried to manuver and understand the difference between drilled and undrilled versus complex and simple moves. And by then it was easy.
It was odd at first read to be figuring out how to charge and mve, but the itneraction is important to the game system.
About 4 units 2 on each side is all you need for the first game.