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Re: Which new content would you prefer?
Posted: Wed Apr 09, 2014 4:30 pm
by Longasc
I just wondered how well the Panzer Corps engine and rules would adapt to a Classical Era/Roman, Medieval or Napoleonic setting.
A "Formations" system for the Napoleonic era and some adjustments, that could work. But well. Not my call to decide what they do with the Panzer Corps engine next.

Re: Which new content would you prefer?
Posted: Thu Apr 10, 2014 6:17 am
by captainjack
The WW1 option in Panzer General Forever was a bit slow but sort of worked and certainly had potential. BiteNibbleChomp has been working on a WW1 mod for a while and it will be interesting to see how that works. Earlier campaigns might need some creativity to compensate for the more limited equipment options - American Civil War, Franco Prussian at least have muskets, breech loading weapons, multi-shot rifles, and some machine guns. The challenge would be to make the early machine guns and breech loaders interesting without completely outclassing the older technologies.
Close terrain fans of this era who like small mixed forces might enjoy Maori Land wars (you'll need more mountains, trenches in mountains, thick forest in mountains than usual). Naval transport and landing sites will be worth their weight in gold. Someone more creative than me could generate an interesting campaign with a bit of creativity in the scenario objectives.
As for medieval/ancient period - Fantasy General worked pretty well as far as I can see - though I got to use it for only a couple of months before a computer upgrade stopped it working. So there should be potential.
Re: Which new content would you prefer?
Posted: Thu Apr 10, 2014 6:36 am
by BiteNibbleChomp
captainjack wrote:BiteNibbleChomp has been working on a WW1 mod for a while and it will be interesting to see how that works.
I released it today!
- BNC
Re: Which new content would you prefer?
Posted: Thu Apr 10, 2014 9:20 pm
by captainjack
BiteNibbleChomp wrote:I released it today!- BNC
Note to self.
I must do some work today. Really. Not just think about it. Actually do some.....
Re: Which new content would you prefer?
Posted: Fri Apr 11, 2014 7:33 am
by BiteNibbleChomp
captainjack wrote:BiteNibbleChomp wrote:I released it today!- BNC
Note to self.
I must do some work today. Really. Not just think about it. Actually do some.....
My stormtroopers say NO
They also say that you should play my mod for the whole day!
- BNC
Re: Which new content would you prefer?
Posted: Tue Apr 15, 2014 12:30 pm
by AgrippaMaxentius
I think an uprising, partisan based DLC would be great. Recreate the Warsaw Uprising, partisan battles in the east etc.
Re: Which new content would you prefer?
Posted: Tue Apr 15, 2014 6:48 pm
by sn0wball
What about an alternate history campaign ? Not just a WWII with an a historical path under certain conditions, but a whole different setup.
I am under the impression that alternate history novels are very popular right now in the US and in the UK, as with the omnipresent Turtledove and his Worldwar series or Eric Flints 1632 cycle.
From the old Panzer General II days, I seem to remember some of those, like a German Z-Plan campaign, or, even weirder, a French campaign where some French Emperor invariably called Louis Napoleon set out to conquer a European empire and fought his way through a disunited Germany.
Re: Which new content would you prefer?
Posted: Tue Apr 15, 2014 7:10 pm
by MartyWard
sn0wball wrote:What about an alternate history campaign ? Not just a WWII with an a historical path under certain conditions, but a whole different setup.
I am under the impression that alternate history novels are very popular right now in the US and in the UK, as with the omnipresent Turtledove and his Worldwar series or Eric Flints 1632 cycle.
From the old Panzer General II days, I seem to remember some of those, like a German Z-Plan campaign, or, even weirder, a French campaign where some French Emperor invariably called Louis Napoleon set out to conquer a European empire and fought his way through a disunited Germany.
I wouldn't mind seeing an alternate path that simulated Germany was 'winning' the war. It could have points each year where if you got a certain number of DV's in a row (or within a certain number of scenarios) the new DLC would unlock and you could import your core and begin to fight the alternate history. If you then began to 'lose' the war the you could only import into the current DLC's but if you continued 'winning' the next years new DLC would unlock. That would be good for at least 4 more DLC's.
Re: Which new content would you prefer?
Posted: Wed Apr 16, 2014 12:23 pm
by BiteNibbleChomp
MartyWard wrote:sn0wball wrote:What about an alternate history campaign ? Not just a WWII with an a historical path under certain conditions, but a whole different setup.
I am under the impression that alternate history novels are very popular right now in the US and in the UK, as with the omnipresent Turtledove and his Worldwar series or Eric Flints 1632 cycle.
From the old Panzer General II days, I seem to remember some of those, like a German Z-Plan campaign, or, even weirder, a French campaign where some French Emperor invariably called Louis Napoleon set out to conquer a European empire and fought his way through a disunited Germany.
I wouldn't mind seeing an alternate path that simulated Germany was 'winning' the war. It could have points each year where if you got a certain number of DV's in a row (or within a certain number of scenarios) the new DLC would unlock and you could import your core and begin to fight the alternate history. If you then began to 'lose' the war the you could only import into the current DLC's but if you continued 'winning' the next years new DLC would unlock. That would be good for at least 4 more DLC's.
I don't know how that would be coded in, but like the idea.
Next up for you devs, Grand Campaign '40 Sealion, followed by Grand Campaign '42 Middle East
- BNC
Re: Which new content would you prefer?
Posted: Thu Apr 17, 2014 1:51 am
by Schneides42
All
I am certainly one that would like to see more Grand Campaigns especially for Allied Corps.
Cheers
Craig
Re: Which new content would you prefer?
Posted: Thu Apr 17, 2014 6:48 am
by BiteNibbleChomp
A new idea: GC '41 and '42 Afrika
- BNC
Re: Which new content would you prefer?
Posted: Thu Apr 17, 2014 4:33 pm
by piotrekxg
What about GC 46 West - conquering USA?
Re: Which new content would you prefer?
Posted: Fri Apr 18, 2014 1:07 am
by BiteNibbleChomp
piotrekxg wrote:What about GC 46 West - conquering USA?
This is quite unlikely - all units have been set to stop being purchaseable on Dec 31, 1945 (know this from modding files)
- Good idea tho
- BNC
Re: Which new content would you prefer?
Posted: Fri Apr 18, 2014 10:15 am
by huertgenwald
Search and Replace in Excel ?
Re: Which new content would you prefer?
Posted: Sat Apr 19, 2014 12:28 am
by BiteNibbleChomp
huertgenwald wrote:Search and Replace in Excel ?
It does work, but I don't think the dev's would go to all that trouble for just 1 camapign (and not a big campaign like AK or AC)
- BNC
Re: Which new content would you prefer?
Posted: Mon Apr 21, 2014 11:17 am
by Delta66
There is allready plenty of extra contents and scenarios. However I find myself often using simlar tactics and strategies.
Rather than additional scenarios, there are two areas were the game could improve:
- firstly the AI, more variations in AI patterns would be a huge progress, AI strength is just one side of the coin, but the main issue for me is to have more "realistic" behaviours. And maybe different patterns for attacking a city hex or a open hex, or while defending. Also maybe more "sacrifice" attacks if the scenario and factions involved make them historical. For example the Soviets should make more attacks even if they suffer more casualties than the defender. It seems the AI has a treshold were if the ratio of casulaties suffered and damage inflicted reach a certain level, it cancels the attack outright. Depending on the battles there should be different threshold for both sides or for different type of units quality.
- a better evaluation of scenarios results. Major/Minor/Defeat, feels very coarse. Just strolling through the various campaigns on high difficulty levels with more than 90 % (actually 95+%) major victories feels boring. A decent scoring system and a finer grained evaluation of each scenario performance, would make the game much more enjoyable, and add some replayability.
Compared to those issue extra scenarios just add more of the same for me, and as such doesn't feels as exciting as when I discovered the basic Pz Corps game.
Re: Which new content would you prefer?
Posted: Wed Apr 30, 2014 2:13 pm
by jkombae
I do also like to idea to play on Soviet side. But even more tempting would be a port of Pacific Admiral. Amphibious lanings, naval warfare and dozens of new units would definatly breathe new life into the panzer corps.
Re: Which new content would you prefer?
Posted: Sat May 03, 2014 2:45 am
by BAK72
The marine landings in the pacific could be interesting. And however limited the initial scenarios may be by panzer standards, seems once you got to an invasion of japan things could really get interesting from there. If you really want to push the envelope, how about imagining what could have happened but didn't- a breakdown in allied relations after the fall of Germany that leads to war between the US and the soviets. Or you could get current- war on the Korean Peninsula between a Chinese backed north and a US backed south. Or India v Pakistan. No nukes, of course. The format is so great I could see it applied endlessly.
Re: Which new content would you prefer?
Posted: Sat May 03, 2014 7:02 am
by captainjack
I' was looking forwards to Soviet Corps but I'm not so sure now as I have just tried the Streitmacht version of the old PGForever soviet campaign. It seems even harder than the original was, even with 150% player prestige. I went back to Tatsinskaya and am now looking forwards to 43 East to recover!
Re: Which new content would you prefer?
Posted: Sat May 03, 2014 12:09 pm
by BiteNibbleChomp
Delta66 wrote:- a better evaluation of scenarios results. Major/Minor/Defeat, feels very coarse. Just strolling through the various campaigns on high difficulty levels with more than 90 % (actually 95+%) major victories feels boring. A decent scoring system and a finer grained evaluation of each scenario performance, would make the game much more enjoyable, and add some replayability.
Most WW2 games like this (and now PzC is also WWI because of my mod) only have 3-5 results.
eg.
Strategic Command 2:
Decisive victory - Axis
Major victory - Axis
Minor victory - Axis
Major victory - Allies
Minor victory - Allies
Time of Wrath (and probably ToFury as well)
Axis win
Allies win
ComIntern / USSR win
Combat Mission Afrika Korps (I haven't played the newer versions)
Axis win (probably 3 levels)
Allied win (" " )
So it's nothing that is just a problem with this game - and why fix one if there are 20 million others? If you really want to make more endings, mod them in!
- BNC