Re: Wish List so far
Posted: Thu Mar 13, 2014 3:14 am
..you will not leave the bunker until it is done!!!!...............
It is something we are looking at enabling in some way.collier4 wrote:Can I revisit my first wish list - is it intended to put the combat factors back on the main screen? I hope so as I found that useful.
Thanks
Hi Pip.pipfromslitherine wrote:It is something we are looking at enabling in some way.collier4 wrote:Can I revisit my first wish list - is it intended to put the combat factors back on the main screen? I hope so as I found that useful.
Thanks
Cheers
Pip
I missed that change - thanks Andrew. And thanks for acting on the feedbackAndrewGardner wrote:Clicking on the effectiveness graph will toggle between the old style ratings and the graph.
Agree. When I design MP scenarios, I try to provide announcements at the beginning if the scenario which outline specific info for the players, but simply providing the description in the areas Mike K suggests would really help the player out and aid in preventing a deployment that is inherantly flawed. The floating information only seen in the challenge room is often lost in the wash.MikeK wrote:Wish the scenario general info line appear in the set-up screens (force selection, deployment, initial chat in MP that pops up before replay).
At least in a general way. When attacking or in a meeting engagement, the commander usually has only maps and maybe some recon for a general idea of the lay of the land. On defense, of course - as I fondly recall in Steel Panthers, I could examine lines of sight, plan fields of fire, positions, fallback positions, minefields, wire, decoys, traps, and tricks - but having the ability to do that in BA would be too much of an opportunity.Navaronegun wrote:simply providing the description in the areas Mike K suggests would really help the player out and aid in preventing a deployment that is inherantly flawed.