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Re: diplomacy window in 1.1.8

Posted: Fri Jan 17, 2014 3:53 pm
by boulugre
void wrote:
Also for the refiting, saves for situations where you think there should have been refits performed would go a long way. It could be that the refit budget is simply too low (he starts allocating for refit once he has units equal to or more than than the recommended minimal unit count, which is at least one unit per city, and more for larger cities).
Hey Void

I ran a test game to illustrate the AI army composition and refit problem, you will find 3 saves attached at different stage of the game.

I selected the religious faction on a small pangea with 3 very hard AI, terra salvum, noxium and torra. I selected on purpose peaceful factions to have a no war game to see the development of AI armies. This was successful, as expected there was no war and each faction was continuously in a very generous diplo standing with each others. (which by the way is not great, but that is another topic)

The AI performed as usual, building huge quantity of outdated infantry and aircraft and the 3 saves (on turn 160, 200 and 276)

On turn 160 I have a slight quality troop advantage and had I paid more attention (I didn't paid to much attention to optimization of my own faction, passing a lot of turns) to my army composition I could have defeated without to much problem any of the 3 other factions.

On Turn 200 I could take on easily the 3 faction one after the others, having a clear advantage on the AI. AI armies haven't much moved since turn 160, they have already entered transcendence era but still use very low quality troop

I decided to stop the test on turn 276 as Noxium just built its first black hole, so in a normal game I would immediately attack him and actually from this point my advantage would just have gone bigger and bigger, especially than AI doesn't use fungus (which is really OP once you have the 2 upgrades done). The gap of power between my army and AI is now abyssal, all AI faction has a very low army diplo standing and I think I can pulverize Noxium in less then 10 turns. Of the 3 AI only Tora have seemed to wake up and he produced a few decent transcendence infantry matching more or less my troops ( 95% of his army is still outdated tough).

Basically from turn 160 I could have won the game with little difficulty, using my artillery and nukes to destroy the AI big infantry stacks. The only window of difficulty I could had would have been at the start of the game before I could build a mecha level army, once you have it defeating the AI is just too easy ( and boring after you have done it a few times) I realize by choosing the religious faction I have amplified my advantage with the 25% production bonus to units, but playing with another faction would have given more or less the same results.

I will later continue this game as I think it will also illustrate the AI suicidal strategy with its aircraft.

Re: diplomacy window in 1.1.8

Posted: Fri Jan 17, 2014 3:54 pm
by boulugre
Files where to big to put in one post, here is the second file

Re: diplomacy window in 1.1.8

Posted: Fri Jan 17, 2014 3:56 pm
by boulugre
And here is the third! I hope this will be of some help :P

Re: diplomacy window in 1.1.8

Posted: Fri Jan 17, 2014 6:19 pm
by void
Thanks a bunch boulugre! Probably won't check them out today anymore, but tomorrow.

Re: diplomacy window in 1.1.8

Posted: Sun Jan 19, 2014 4:50 pm
by boulugre
void wrote:Thanks a bunch boulugre! Probably won't check them out today anymore, but tomorrow.
Ok I can confirm the plane suicide thing is due to the AI wanting to destroy improvement.

I continued this same game and declared on Noxium straight away. The attached save is on the second turn of the war, my lands are covered by noxium aircraft who raised half of my territories improvement.

Needless to say destroying all those aircraft the next turn was a piece of cake.... The pillaging did hurt my economy a little but I don't think sacrificing 10 to 15 units for that was worth it. Perhaps human faction pillaging script should be cancelled or improved to make more sense.

The stacks of strength 5 infantry that followed the planes were also a kind of joke, in 4 turn Noxium lost all his armies and his land were wide opened for me to take. I must have lost 6 or 7 units in total (all obsolete units I deliberately suicide)

If Noxium would had modernize its army it would have been a totally different story...

Re: diplomacy window in 1.1.8

Posted: Thu Jan 23, 2014 8:00 pm
by void
Thanks guys the saves were very helpful, I've published a new beta version for you to try out.

Note that the bug with diplomacy actions cooldown should be fixed, but it sadly breaks save compatibility.

Re: diplomacy window in 1.1.8

Posted: Fri Jan 24, 2014 12:50 am
by boulugre
void wrote:Thanks guys the saves were very helpful, I've published a new beta version for you to try out.

Note that the bug with diplomacy actions cooldown should be fixed, but it sadly breaks save compatibility.
Always awesome to see how much and how quick you react to user feedback, keep up the great job!!!

On a less positive note my mac has the same problem than last update, updater wont detect any update available... :oops:

Re: diplomacy window in 1.1.8

Posted: Fri Jan 24, 2014 5:22 pm
by SephiRok
Should be fixed, thanks.

Re: diplomacy window in 1.1.8

Posted: Sat Jan 25, 2014 1:06 am
by boulugre
SephiRok wrote:Should be fixed, thanks.
Yup I was able to upgrade to 1.1.9, thanks a lot!