Posted: Wed Jan 02, 2008 10:18 pm
Hi All-
I am new to the game but not new to this genre of wargaming. It was good to see someone on another thread referring to AH's Third Reich. I spent a lot of time on that years ago (and occasionally, so did the cat with disastrous results).
Anyway, this is an interesting topic and people have put a lot of good thought into it. It certainly does seem that the default formulae allow for advances to be made rather quickly, especially given the time it takes to adapt scientific/engineering discoveries to successful, practical battlefield equipment (Panther D model, anyone?).
I do like the model of increasing the cost of each lab. It reflects diminishing marginal returns on research and the difficulty of mobilizing more and more researchers from a limited pool.
I would suggest revisiting raising the price of additional labs through modding rather than limiting the number. This way, if someone really wants to invest in labs it is going to cost them dearly, to the point that they will be vulnerable to their opponent (especially in human v. human) because they cannot afford sufficient units. In other words, I would suggest that modders consider leaving the choice to the player (with some limits as are already in place), just make the tradeoff pricier.
I am new to the game but not new to this genre of wargaming. It was good to see someone on another thread referring to AH's Third Reich. I spent a lot of time on that years ago (and occasionally, so did the cat with disastrous results).
Anyway, this is an interesting topic and people have put a lot of good thought into it. It certainly does seem that the default formulae allow for advances to be made rather quickly, especially given the time it takes to adapt scientific/engineering discoveries to successful, practical battlefield equipment (Panther D model, anyone?).
I do like the model of increasing the cost of each lab. It reflects diminishing marginal returns on research and the difficulty of mobilizing more and more researchers from a limited pool.
I would suggest revisiting raising the price of additional labs through modding rather than limiting the number. This way, if someone really wants to invest in labs it is going to cost them dearly, to the point that they will be vulnerable to their opponent (especially in human v. human) because they cannot afford sufficient units. In other words, I would suggest that modders consider leaving the choice to the player (with some limits as are already in place), just make the tradeoff pricier.