- Beta testers, be sure to check your PM inbox thing - any feedback is best sent through the main forum though.
Thank you for sending me the beta version.
Difficulty:
General
1.
When I start the sceanario I get a message:
"To win capture all objectives"
Fair enough, that's quite simple.
In case you do not know you can make scenario objectives visible between turns by text editing some of the first lines of the of the scenario pzloc file:
IDS_SCEN_AXIS_CAM_OBJECTIVES
IDS_SCEN_AXIS_SCN_OBJECTIVES
IDS_SCEN_ALLIED_CAM_OBJECTIVES
IDS_SCEN_ALLIED_SCN_OBJECTIVES
e.g. in case of the vanilla poland scenario it looks like this:
IDS_SCEN_AXIS_CAM_OBJECTIVES <i>Decisive Victory:</i><br/>Capture all objectives with at least 5 turns remaining.<br/><br/><i>Marginal Victory:</i><br/>Capture all objectives.
IDS_SCEN_AXIS_SCN_OBJECTIVES Capture all objectives.
IDS_SCEN_ALLIED_CAM_OBJECTIVES Hold at least 1 objective.
IDS_SCEN_ALLIED_SCN_OBJECTIVES Hold at least 1 objective.
It might be a good idea to add Decisive and Marginal aims as well, for instance for a Marginal victory it would be enough to conquer half the world only.
2.
It might be a good idea to make Axis and Allied units face each other. It can be done in the editor in Edit/Scenario Parameters/Sides - Unit orientation. The default setting is Right - Right for both Axis and Allies. Right - Left (or the opposite) would be more "natural", I guess.
3.
Movement and attack sounds are currently missing for the added japanese and chinese units. Hopefully these will be added later as well.
A bit strange to have b&w photos as bigunit pictures for these added custom units, while still having the original 3D images for the vanilla units. I understand that you do not have 3D images for these units, though. I had the same problem while making my mod, but I prefer having a consistent look and feel, so having no better alternative I changed all the vanilla bigunit pictures to b&w photos. This way the old and newly added units go together better, I think. A b&w vanilla unit pack is available for download from here:
viewtopic.php?t=30178
4.
Finland should be added as well as a new nation with its proper flag.
turn 1
Poland is taken in turn 1. without loosing a single unit strenght. After that I am thinking about my next step. Moscow is so close in this map - too big the temptation is, lol... Still, I am afraid that loads of Soviet units would spawn all of a sudden and I am not prepared for it, so I decide to follow the historical path.
It would be nice to know more about the line of ships between Boston and London. I suppose it represents the main convoy route, but what is happening there? Is there any convoy activity? Do I get prestige for going there? Shall I attack it? Dunno. I will investigate, anyway.
turn 2
Royal Navy is quite strong. Worried about my few ships so I decide to take them to the relative safety of the North Sea, away from my victory hexes. I am using my U-boats offensively, though. (I have no difficulty sinking the destroyers first. Then I start to decimate the larger vessels. I feel there could be more of those enemy destroyers...)
turn 3
I disband my northernmost strongpoint for better postitioning my forces. Final preparation before attacking France.
turn 4
invasion of France begins. Strongpoint vs strongpoint fight is a bit odd. I try to avoid Belgium.
turn 6
France is mine. (Save for Vichy France Marseille.) I will take Belgium next turn. Dunno what happens if I take Marseille, though. Will Vichy France overseas colonies declare war on me? That would make some sense.
Think I will try to take England as well, once I destroy the rest of the RN with my U-boats.
turn 7
message:
"Hungary has sided with us and has an army to fight!"
Two thumbs up! No one can stop me now from conquering the rest of the world, lol.
However, I would like to know why it happened April 1940. Was it triggered by something? Obviously, I am happy for having my Homeland in the team, but, historically, Hungary "officially" entered the war on the Axis side one year later when it joined the invasion of Yugoslavia.
I am also given a free paratrooper unit, but there is no message informing me about this...
turn 9
Invasion of England begins.
turn 10
It does not go as expected. My transport ship is attacked by a previously unseen destroyer. Still I press on with the invasion.
Hm. Spain is on my side as well now. No message about this, though. So maybe it happened earlier.
turn 11
"Italy has joined our side" - this time there is a message, which is good.
turn 12
England, Gibraltar, nearly all of China is mine.
First test, final thoughts:
It would be nice to get more messages e.g.: "Belgium declares war on you and mobilizes its armed forces" after I place a unit on Belgian territory.
My train got stuck south of Berlin. A closer inspection with the editor revealed that railway lines are not connected at a number of places even though they seem to be ok in normal map mode:
This should be corrected as it is quite confusing.
Other than that, very interesting scenario so far. The player has to make many decisions, where to attack, who to avoid, what to purchase etc.
It is a good feeling to conquer the whole world but I think it should be a bit harder to do so. The whole Royal Navy shall not be busy shelling my ground units stationed in Europe, but to guard the seas and the British Isles. And they definitely need more destroyers to counter the "U-boat peril".
And here is my savegame at turn 12, if interested:
http://rapidshare.com/share/AE9AD8DD05F ... B6A1CB6500