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Posted: Fri Nov 23, 2007 1:14 pm
by nikgaukroger
I would have thought that as they get 2x the combat dice of LF that pretty much any LH will give the LF real grief - and again JLS will be effective IMO at a point cheaper.

Posted: Fri Nov 23, 2007 1:20 pm
by terrys
I would have thought that as they get 2x the combat dice of LF that pretty much any LH will give the LF real grief - and again JLS will be effective IMO at a point cheaper.
Lancers would normally be on a ++, but JLS LH would only be on a + against any LF
The Lancers also give a - on the CT

Posted: Fri Nov 23, 2007 1:20 pm
by olivier
and again JLS will be effective IMO at a point cheaper.
May be... But with JLS you don't inflict a minus because they lost against Lancer! :wink:
And the last thing you want at this stage is to fall back before steady foot!

Posted: Fri Nov 23, 2007 1:41 pm
by nikgaukroger
Terry - thanks for that, keep missing the + PoA for mounted against MF/LF (probably because I still think its wrong against MF :lol: ).

Olivier - Indeed.

Thanks to both - good points well made. Persoanlly I still wouldn't want to be LF in the open agaisnt nearly all LH regardless :D

Posted: Fri Nov 23, 2007 2:53 pm
by jlopez
Have you thought of using LH, lancers in support of cheaf (ie poor) LF skirmishers? The LF tend to outshoot opposing LH and if the latter charge, the LF will evade behind the lancers. You are now 1 MU from the enemy LH and you charge them with a reasonable chance of catching them before they can shoot you. If you fail to catch them and fail a CT due to shooting you can do an about turn and seek refuge behind your LF who will then resume shooting at the enemy LH. It´s clearly more expensive than a straight LH to LH match-up but it's a difficult one to handle for shooty LH.

As for the Cav vs Janissary example, I think the main issue was more that the Janissaries broke unusually quickly than anything else. If they had had a bit more luck, I suspect numbers may have started to tell on the cavalry BG.

Julian

Posted: Fri Nov 23, 2007 3:24 pm
by rogerg
Nice idea the LH lancers supporting the LF. I do not have the rules with me, but wouldn't the LH who caused the LF to evade through the lancers contact the lancers if they had the move distance? IIRC the stop at 1 MU only applies if the charge would have required a CMT or otherwise be illegal.

However, I am not convinced by Olivier's use of LH lancers to drive off LF. Drive of a couple of BG's of LF and fail to catch them. Next bound they turn round and the LH are all alone exposed to a lot of arrows.

Posted: Fri Nov 23, 2007 4:02 pm
by olivier
Drive of a couple of BG's of LF and fail to catch them. Next bound they turn round and the LH are all alone exposed to a lot of arrows.
.

Move at 2*3 and turn 90 at flank of LF in 2 MU . If they flee they can't shoot you and the job is done if they turn to shoot ,you catch them automatically.
Not very easy, but hunting is funnier when the game defend :wink:

Posted: Fri Nov 23, 2007 5:14 pm
by jlopez
rogerg wrote:Nice idea the LH lancers supporting the LF. I do not have the rules with me, but wouldn't the LH who caused the LF to evade through the lancers contact the lancers if they had the move distance? IIRC the stop at 1 MU only applies if the charge would have required a CMT or otherwise be illegal.
You are of course quite right. I´ve never actually tried this tactic out with LH lancers but I can assure you it worked extremely well with knights in support. For some reason no enemy LH wanted to get any nearer than 1 MU and enemy cavalry were even more timorous and didn´t even have the guts to charge my defenceless peasant archers! :lol:

Julian