Re: How often do you save?
Posted: Wed Oct 09, 2013 3:53 pm
Well probably you are right about French commanders. But still French tanks are tougher targets with better GD then German ones at the same time. Head on they are hard to beat, but with air support (as it was in real life) they were.rezaf wrote:It's not that the french tanks are better, it's that the AI is better than the real-world french at using them. Yeah, the Panzer Corps AI...
The french had an OOB that didn't exploit the advantages tanks brought to the warfare-table and many of their commanders were rather inept at using them to full effect as well.
Unfortunately I don't remember PG as I had 286 back in the day... But I remember there was larger number of planes possible in PG. Here, anything more then 5-6 fighters and same or less amount of bombers could mean problems on the ground. Ai generally has much more units to spare then player and as ground units conquer cities they are more important. Still I think 5 fighters are a must, as no flak alone can take all the planes soviets throw at you. Flaks on the other hand are really strong as you mentioned, but I kind of like it that way. Good recon and getting out of flak range is a must. Also good flaks help defending of air tremendously from 43-45.rezaf wrote: Long story short, airforce is a LOT less useful in PzC than it was in Panzer General. I used to get a strong bomber formation covered by fighters as fast as possible in PG, but in PzC, it's not so important to me.
I agree. Artillery is the key among tanks in PzC.rezaf wrote: I tend to make use of artillery instead, which I tended to neglect in PG.
Hmm, while sound in terms of balance, I read (as it logically should be) that 8.8cm had effective range of around 7.500m, while 3.7cm flak had effective range of 4000m. So this is I guess more realistic.rezaf wrote: Btw., in PG, aa cover was actually a bit more diverse - you could get strong AA units that could cover, but usually only had a range of 1, and you could get weaker AA units that were unable to cover, but could shoot farther. These two unit types have been folded into one in PzC - it's one of the simlifications Rudankort undertook which I never quite understood.