Posted: Tue Feb 12, 2008 2:12 am
Throwing my two cents in - I'd rather see paratroopers with lower stats than a normal corps. True their training should raise the stats (and this may still be shown by higher effectiveness) but simply since I believe it would be unrealistic to have paratrooper corps in the game. There was only one operation on corps scale, but still what was used did not fight like a corps but rather on a divisional level. Hence the unit should represent a division and hence lowering of the stats.
I'm not a fan of adding in the marines as a unit, rather representing them as a tech (representing both equipment and small marine units added to landing forces). Simply because they saw even less use than paratroopers and not by all of the combatants, they belong rather in a pacific war game not CEAW

I'm not a fan of adding in the marines as a unit, rather representing them as a tech (representing both equipment and small marine units added to landing forces). Simply because they saw even less use than paratroopers and not by all of the combatants, they belong rather in a pacific war game not CEAW
Playing Axis with the max Allied advantage Allied AI can achieve similar resultsrkr1958 wrote:Two or three of thoughs occured to me when playing the Allies vs Axis AI on the subject of invasions and naval transport. By the way, the Axis AI does a lousy job protecting France against invasion. I was able to invade in mid '42 and capture Berlin in December '42 knocking Germay out of the war. I was able to hold on to France until late '40
