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Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sat May 25, 2013 6:48 pm
by Rudankort
zappel wrote:I repeat: the game lives from the unforseeable results, this is the main reason to play PzC more than one time.
I already mentioned chess and roulette. I'll give you another example. PzC against a human opponent, even in chess mode, has a much higher replayability value than against the AI with all the randomness in place. Randomness per se has nothing to do with replayability. You replay a scenario several times not because every time you get different combat results (you do get them). You replay it because you want to try with a different approach to your tactics, or strategy, or core composition. It is high level stuff which matters. And this stuff has nothing to do with minor details like evades, or paratrooper drops, or weather twists, or any other thing which is random in this game. So yeah, randomness (especially uncontrollable one) erodes game tactics without improving replayability. If anything, a human-like opponent would improve it. Unfortunately, this is not feasible. :)

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sat May 25, 2013 8:05 pm
by Tschemo
Overall a great game, but I have the same issue I have been fighting in PanzerCorps - It is very hard to distinguish core units and the auxiliary (available only in specific scenario). Maybe there is a quick way how to see the difference, but I am not able to see it. Also I am missing a name editing for units. Maybe it is not necessary, but especially in the campaign I would like to have it. Also it would help me to easily see which units are my core army and which just temporary force.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sat May 25, 2013 11:29 pm
by ThvN
Tschemo wrote:Also I am missing a name editing for units. Maybe it is not necessary, but especially in the campaign I would like to have it.
Hello, Tschemo, if you select a unit, and press 'Alt + N', you can change the unit name. Like you say, it's very nice for longer campaigns.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 12:12 am
by Mountaineer
When you start the game in later years, why not import the core from previous finished games/years?

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 6:01 am
by Zhivago
I am playing beta 4 and the maps still all have the Panzer Corps logo on start-pages. Is this skin going to be changed to the Allied Corps?

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 6:32 am
by Flaygor
FM levels now Patton Eisenhower Montgomery. Nice! But even as I am British shouldn't the order be Eisenhower Montgomery Patton? :shock: (I know it may depend on the style of play)

Patton was famously stationed at Knutsford in Cheshire during the build up to D-day which is only a few miles from where I was born so I have always had a soft spot for him.

This is a nice touch.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 8:21 am
by Rudankort
Zhivago wrote:I am playing beta 4 and the maps still all have the Panzer Corps logo on start-pages. Is this skin going to be changed to the Allied Corps?
Panzer Corps logo is the logo of the series. It will not change.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 9:22 am
by Zhivago
Rudankort wrote:
Zhivago wrote:I am playing beta 4 and the maps still all have the Panzer Corps logo on start-pages. Is this skin going to be changed to the Allied Corps?
Panzer Corps logo is the logo of the series. It will not change.
Thanks for pointing our the obvious to me. However, the game you are selling to the public is not Panzer Corps, it is Allied Corps. At the very least, shouldn't it say Panzer Corps, the Allies Strike Back! (or something like this). Even the original Panzer General switched the skins when Allied General was done to say "Allied General".

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 9:54 am
by Ballacraine
I agree with Zhivago on this.

Whilst I can see you wish to maintain the series link, it should be in a lower case to Allied Corps.

As it stands, to a casual gamer it would be confusing.

Balla 8)

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 11:33 am
by Gompel
Adding my vote for changing the logo.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 3:39 pm
by reddog000
I understand the logo staying the same w/Panzer Corps in the title. When I played beta3 for the first time I thought I downloaded the wrong file? Why? Well it looked like the name of the game was "Panzer Corps Wermacht" not Allied Corps. Not having "Allied Corps" somewhere in the title will confuse newcomers for sure. I think it would be best to add that somewhere in the logo/title screen.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 4:15 pm
by Ballacraine
Just testing out 1.2 on the original PC.

In the 5th Tutorial, we have a ghost unit.

Sdkfz 10/4 has no line drawing at all & is invisible on deployment.

Very good for stealth ;)

Balla. 8)

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 4:56 pm
by Longasc
EDIT:

Checked all but the multiplayer scenarios. EXCELLENT WORK, seems all A-OK. :D

Taranto Raid: 8,14 and 20,8 look a little odd, the mentioned "Atlantis" kind of docks
Crusader 40,17 has "Dunes", but seems there is no alternative tile to have a way through the escarpment and look good.
Cauldron: Escarpment 10,4 and 28,4 look odd.
Allied Disputes: 24,5 Railroad in city totally misaligned
Anzio: Could not find the hex that was reported to have misaligned roads, seems OK to me.


Only Allied Disputes had a really noticeable misalignment/oddity.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Sun May 26, 2013 9:41 pm
by Tschemo
ThvN wrote:
Tschemo wrote:Also I am missing a name editing for units. Maybe it is not necessary, but especially in the campaign I would like to have it.
Hello, Tschemo, if you select a unit, and press 'Alt + N', you can change the unit name. Like you say, it's very nice for longer campaigns.
Tested and workes, Thanks. :)

I have another bug. Since I have installed the Beta 4 I am always getting the "screen resolution" pop up window. Another point is that I have to agree with other guys that the Allied corps logo is very poor visible. I understand the logic behind the series logo, but the user should have a clear idea about what game he is playing as all of them are stand-alone-s. Even please correct this at the first screen of the game (the one with different options showing US soldiers during the D-Day).
I do like the maps for each scenario in Scenario selection and I would suggest to add them also to the campaign briefings (description before the battle).

Last point is related to the picture on the Triumph screen as it seems strange for first part of the campaign as you play for the England and on the picture are US soldiers. This is, however, something I can easily get along. :)

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 11:47 am
by taffjones
In Selarnio and Operation Husky when I deployed strategic bombers the out of fuel warning hexes appeared for the 1st 2 turns. I checked the fuel levels and in the stats and they were full. I went ahead and glad to say the bombers did not fall out of the sky, but this could cause a bit of confusion in the released game.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 1:45 pm
by Gompel
Hey taffjones. I noticed the same, but then I found out I didn't have an airfield! Capture one, and you won't have those red hexes anymore I think.
To be honest, I do like the warning so you know in time that you HAVE to capture an airfield before fuel runs out. For fighters it's less of a problem since they can land on an aircraft carrier, but only one at a time. Bombers can't land on a carrier. Hope that explains. :-)

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 1:55 pm
by taffjones
Yes thanks Gompel that explains it. It makes sense that Fighters/Fighter bombers can refuel on the aircraft carriers.
It might be worth putting a explanation in the briefing notes for newer players (or forgetful players like myself) about it though.

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 5:57 pm
by Razz1
The L3/35 animation is not fixed yet.

viewtopic.php?f=148&t=42326

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 6:25 pm
by Razz1
I believe the M4A1 76w was made before the M4A3 76w

It should be switched in the equipment file. Also, both tanks should appear in 1944.

M4A1 76w Jan 1944
M4A3 76w March 1944

Re: ***** IMPORTANT: Allied Corps beta 4 *****

Posted: Mon May 27, 2013 11:11 pm
by tmgiles1
Two things I wish the game had. A page print so I could study the map and some sort of way to look back at lost units rather than to just have them disappear.