Re: Allied: Cassino Breakthrough
Posted: Sat May 25, 2013 7:48 am
Beta 1.2
Difficulty: FM
Prestige (Start/End): 1623/670
DV 14/25
Core at this point:
2x HW 43; 1x Eng.; 1x US Para; 1x Commando
2x Churchil MkV; 3x Sherman Firefly; 1x MA3(76)W; 1x Wolverine M10
1x M7 Priest; 3x Bl 7.2 inch; 1x 155mm M12; 1x 8 inch
3x Tempest MkV; 3x SE Tempest MkV; 2x Mosquito MkVi S2; 1x B26 Marauder; 2x Lancaster MkIII
This was a very nice scenario which I would definitely like to reply to optimize my strategy. I was lucky that the AI did not really move the Elephant (is there a trigger to "release" it?)and used the Panthers rather passively. That allowed me to destroy them largely with aircrafts before they could do any significant damage.
Reduction of turn count is a good idea, I guess. Would it be an idea to make clearing of the mountain path in order to connect top and bottom part an optional objective?
Difficulty: FM
Prestige (Start/End): 1623/670
DV 14/25
Core at this point:
2x HW 43; 1x Eng.; 1x US Para; 1x Commando
2x Churchil MkV; 3x Sherman Firefly; 1x MA3(76)W; 1x Wolverine M10
1x M7 Priest; 3x Bl 7.2 inch; 1x 155mm M12; 1x 8 inch
3x Tempest MkV; 3x SE Tempest MkV; 2x Mosquito MkVi S2; 1x B26 Marauder; 2x Lancaster MkIII
This was a very nice scenario which I would definitely like to reply to optimize my strategy. I was lucky that the AI did not really move the Elephant (is there a trigger to "release" it?)and used the Panthers rather passively. That allowed me to destroy them largely with aircrafts before they could do any significant damage.
Reduction of turn count is a good idea, I guess. Would it be an idea to make clearing of the mountain path in order to connect top and bottom part an optional objective?