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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Wed May 01, 2013 2:06 pm
by jcb989
GottaLove88s wrote:Honour79 wrote:
What happens with uploaded infantry if DUKW's are hit while in the water?
Good question on DUKWs and the honest answer is I'm not sure.
If you haven't found out yet in gameplay, the result will be a loss of the troops/equipment being carried, unless there is an adjacent empty land hex.
I learned this in the Operation Husky single player campaign.
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Wed May 01, 2013 4:32 pm
by Honour79
Yes, Cavehobbit sunk one of my DUKWs and the infantry group went to the bottom of the sea...
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Wed May 01, 2013 4:53 pm
by GottaLove88s
Yup, I confirm. Fing & I have been sending each others DUKWs and pack laden infantry to the bottom of the Channel... Feels realistic, but it does mean killing DUKWs before they hit the beach becomes a new priority...
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Thu May 02, 2013 12:40 am
by jcb989
I have found the tactical solution to that at Ouistreham. shhhh, don't tell. There could be a tournament coming up
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Thu May 02, 2013 8:52 pm
by GottaLove88s
LandMarine47 wrote:Is there a single player for these maps as well? And when a Amphibious craft is sunk the soldiers inside "die" and despawn
Hey LandMarine, Sorry no SP for Normandy Ninjas yet... But if you'd like to have a go at converting, I'd be happy to collaborate with you and upload them as a combo?

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri May 03, 2013 2:02 am
by LandMarine47
GottaLove88s wrote:LandMarine47 wrote:Is there a single player for these maps as well? And when a Amphibious craft is sunk the soldiers inside "die" and despawn
Hey LandMarine, Sorry no SP for Normandy Ninjas yet... But if you'd like to have a go at converting, I'd be happy to collaborate with you and upload them as a combo?

Hmmm a map by us? But I have a request.i was working on a St. Nazarie and Dieppe raid and I'm been looking at modes with Amphibiuos Vechicles. I decided against the Naval Acadmey Mod but your things seem pretty good. But right now it's still on the drawing board so don't expect anything soon! BTW can we tone down some of the units like Naval Units! These things are so overpowered! And to finish this off why not work on your own version of Naval Academy your ships have potential in them!
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri May 03, 2013 8:25 am
by GottaLove88s
Thanks LandMarine...
Great suggestions! Am collaborating with Amaris on new Guadalcanal/Eastern Solomons maps for NAM, while borrowing some of NAM's strategic concepts to use them with BA's 3D tactical engine (NAM is a huge trigger for my experimentation with destroyers, Vorpostenboote, DUKWs and Coastal Guns in Normandy Ninjas

). More info/screenshots here ->
viewtopic.php?f=87&t=41434
Agreed that destroyer/Vorpostenboote bombard attacks are too effective. My rationale for the first cut was that RN destroyers should be more powerful than Tigers (in reality, S-class HMS Scorpion had 4x 120mm guns, Hunt-class Talybont and Tanatside had 4x 100mm guns, Vorpostenboote carried 88s, Tigers also carried 88s), so I set the APattack values with that in mind. The problem is that BA handles bombard attacks by defaulting to the APattack value in full, and that's too much for a bombard. However, I believe that I can dial that down by adding extra data to the squads.csv file, so expect that in the next update to GJS'44 and Ninjas. See discussion here ->
viewtopic.php?f=104&t=42251
For now, my recommendation would be to remember that ships are BIG targets, which make them easy for 152mm coastal guns, 88s and even 75s to take a pop at, especially side on. Also, if you haven't tried it yet, they really don't like off map artillery drops. However, as you would expect, their AA defence is high.
St Nazaire & Dieppe. Operation Jubilee eh? Have you got any maps and photo recon of the battle areas? Plus some details on army/naval orders of battle and unit types for both sides? If you do, let's experiment. Sounds like a good one to add to the Normandy Ninjas package (if that's acceptable to you?

) Btw, did you know that the crossword clue "French port" appeared in the Daily Telegraph on August 17th, '42, with the solution "Dieppe" on the 18th, and the raid itself on the 19th...
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri May 03, 2013 12:37 pm
by LandMarine47
Not any maps but during St.Nazaire the Brits came in aboard an old destroyer. Now with some of those maps we might make something work! But there's the issues of the strong urban environment and since the Brits came in with no cover what so ever this maybe hard to balance out the 2 forces (The Destroyer couldn't fire I believe only when the Commandos were discovered)
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Sat May 04, 2013 4:54 am
by johntindall
jcb989 wrote:I have found the tactical solution to that at Ouistreham. shhhh, don't tell. There could be a tournament coming up
... and I think I may be the test-crash dummy!
But my very clever German engineers have a little tactical surprise of their own...
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Sat May 04, 2013 11:38 am
by GottaLove88s
LandMarine47 wrote:Not any maps but during St.Nazaire the Brits came in aboard an old destroyer. Now with some of those maps we might make something work! But there's the issues of the strong urban environment and since the Brits came in with no cover what so ever this maybe hard to balance out the 2 forces (The Destroyer couldn't fire I believe only when the Commandos were discovered)
Hey LandMarine, ok, I've googled around on this a bit now. There's a lot of info out there... The concept of beach, town & harbour is worth experimenting on... Would need a large map, maybe 64x64, mixing elements of the latest Ouistreham & Caen maps, plus destroyers and DUKWs... I've started a separate thread to seek info from those in the know...

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Sat May 04, 2013 9:10 pm
by LandMarine47
Oh one to make this a bit more realistic most of the Sherman DD's were sunk by waves and technical failures! So perhaps "Bogging down" a Sherman could mean death or in Naval Academy you "Pump" a tank and if you fail to do so it sinks the next turn
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Sun May 05, 2013 12:24 am
by GottaLove88s
LandMarine47 wrote:Oh one to make this a bit more realistic most of the Sherman DD's were sunk by waves and technical failures! So perhaps "Bogging down" a Sherman could mean death or in Naval Academy you "Pump" a tank and if you fail to do so it sinks the next turn
Hey LM, Commonly held fallacy that all DDs were lousy. Check out this link ->
http://en.wikipedia.org/wiki/DD_tank
Most DDs got to shore on every beach except Omaha... The reasons are fascinating...
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri Jun 28, 2013 7:10 am
by LandMarine47
I just wanted to upload some pics of my epic battle with Morge on the beach. This is the casualties report
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri Jun 28, 2013 1:39 pm
by GottaLove88s
Quite a battle LM! Ouistreham landings?
Looks like heavy losses... Who was playing which side?...
Did the Allies win? I notice all three Royal Navy destroyers survived... Used carefully, for offshore bombardment, these could tip the balance (and with both 152mm coastal guns destroyed, destroyers become pretty safe, if they stay far enough off shore)
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri Jun 28, 2013 2:52 pm
by morge4
GottaLove88s wrote:Quite a battle LM! Ouistreham landings?
Looks like heavy losses... Who was playing which side?...
Did the Allies win? I notice all three Royal Navy destroyers survived... Used carefully, for offshore bombardment, these could tip the balance (and with both 152mm coastal guns destroyed, destroyers become pretty safe, if they stay far enough off shore)
I am playing Allies. Game is still in doubt...but I think LM will prevail. Not sure I have anything to get to the flag in the bunker area. Yes, I still have all my Navy and so does LM
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Sun Jun 30, 2013 1:25 am
by LandMarine47
Cease Fire is in full effect. After his Typhoon somehow survived 2 AA Guns (BS) he sank one then his Destroyer got the other. But when I got his last Infantry AT Gun and Mortar I decided to enact the Cease Fire called earlier. In retrospect this was a German Victory because the Allies were not able to capture and hold the points. Screenshots later

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Mon Jul 01, 2013 9:46 am
by LandMarine47
Another Epic battle! Me and Cave at Crisot! I thought Morge was a master but now I know he's just lucky compared to Cave! Cavehobbit lures me in then smashes me with no mercy! He has already outflanked all my defenses with Cromwells

all I can do is beg for mercy

no wonder he's leading the Germans to battle
Game is over now as we agreed to cease fire. I would have decimated him but BA just doesn't like me and gave Cavehobbit God Mode AT guns and MGs and overpowered typhoons (seriously how does a typhoon destroy a Panther From the Front and a WirbelWind behind it?) and made all my Panthers break down

no further casualties other than a troop in a Panzershreck Squad.
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Fri Jul 05, 2013 7:43 am
by GottaLove88s
Hey Gents, Heads up on some destroyer updates coming down the line... I thought you might like to check out the warships that Amaris & I have been working on... They're for a new Guadalcanal campaign, but the destroyer and minesweeper (the two on the right) are perfect upgrades for the Royal Navy S-class and Hunt-class destroyers for GJS'44's Sword and Ouistreham scenarios...
viewtopic.php?f=104&t=43500&p=412042#p412042

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Wed Dec 11, 2013 12:05 am
by Zaboater
When I try to click on and add the downloaded scenario, I get this error message:
"There was an error downloading the file: 10452"
Any help?
Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu
Posted: Wed Dec 11, 2013 12:24 am
by pipfromslitherine
Zaboater wrote:When I try to click on and add the downloaded scenario, I get this error message:
"There was an error downloading the file: 10452"
Any help?
Gottalove88s seems to have vanished from the forums, so it is possible that the links he was using are no longer valid. Sorry!
Cheers
Pip