Page 2 of 2
Re: Dreux 1562
Posted: Sat Apr 20, 2013 4:39 pm
by ZeaBed
stockwellpete wrote:ZeaBed wrote:I've played preliminary games with both scenarios. An exciting and interesting game in each case.
Regarding Dreux Revised by pete, it becomes clear in this one that the Huguenots must move forward fast to engage the Catholic left wing. With this tactic, however, the already blocked Huggie artillery could remain irrelevant. But if the straggling Catholic right does not manage to move up and flank the Huguenots to stem their initiative, the Catholics will probably lose anyway.
The two play tests I did for this version both resulted in victories for the Catholics (24/52 v 52/50 and 49/52 v 50/50) and, in both battles, a lot of the fighting occurred just in front of the Hugenot guns so they did get plenty of shots in during thebattle.
In both cases, did the Huguenots advance quickly against the Catholic left, early in the game? I not only found it difficult to ensure a LOS for the Huggie guns, but as the Catholic left was pushed back their units went further out of range. Of course, in the one game I played the Huguenots won, which makes for a different battle field dynamic.
Re: Dreux 1562
Posted: Sat Apr 20, 2013 6:50 pm
by stockwellpete
Yes they did, but main melee eventually reached those Hugenot guns right at the end of one of the games - in the other game the main melee was a bit further away and there were less artillery shots. I don't think the ugenot artillery can be moved further forward without it looking a bit odd really.
Re: Dreux 1562
Posted: Sat Apr 20, 2013 7:15 pm
by ZeaBed
Well, I don't know much about Renaissance and post-Renaissance artillery placement, but having the immobile guns deployed behind a troop line could be a bit difficult from the operational angle. Just imho.
Re: Dreux 1562
Posted: Sat Apr 20, 2013 7:33 pm
by stockwellpete
ZeaBed wrote:Well, I don't know much about Renaissance and post-Renaissance artillery placement, but having the immobile guns deployed behind a troop line could be a bit difficult from the operational angle. Just imho.
If you look at fogman's first version that is exactly where he has the guns. All I did was to basically double the number of troops. I have done no research for this at all. The only positional change of any note that I made was to bring the guns forward to the front line and put them on raised hexes so they might get some more shots.
Re: Dreux 1562
Posted: Sun Apr 21, 2013 4:49 am
by fogman
guns were only for defensive purposes. it wasn't until the advent of aggressive horse artillery that they become a true offensive weapon on the battle field. so the huguenot guns will not be used much in the first phase with the huguenots on the attack. but as the catholic right wing arrives they should see action.
Re: Dreux 1562
Posted: Sat Jul 06, 2013 9:58 pm
by fogman
updated.
Re: DREUX 1562
Posted: Mon Aug 26, 2013 6:54 pm
by fogman
New miniature version for quick play posted (top).
Re: DREUX 1562
Posted: Tue Aug 27, 2013 9:02 pm
by ZeaBed
Fogman, I've just finished a quick game against the AI. Playing the update of the regular version, not the miniature. It went by pretty fast by itself and was very enjoyable, but being the AI it got its arse handed to it big time. The Catholics never even got within range of the Huggie artillery. I plan to try soon against a human opponent. Good game.

Re: DREUX 1562
Posted: Tue Aug 27, 2013 9:38 pm
by fogman
a human catholic player would have staged a withdrawal for his outnumbered cavalry until his infantry gets in range. the computer can't think that far hence it will get smashed badly. Since there are more restrictions that channel the action on the miniature version, the computer should do somewhat better.
Re: DREUX 1562
Posted: Tue Aug 27, 2013 10:23 pm
by ZeaBed
Yes. This game should be played at least in solitaire fashion in the regular version.