Re: Dragoon's rolling thread
Posted: Thu Mar 14, 2013 11:05 pm
Which you apparently experienced, hehe. The no autosave on first turn was bothering me too, I'll see if I can sneak it in tomorrow.
Thanks! That I call fast response coding.SephiRok wrote:Which you apparently experienced, hehe. The no autosave on first turn was bothering me too, I'll see if I can sneak it in tomorrow.
Yup, great idea!Is it possible to add the option to show time for next tile unlocked by the city in the city name bar and in the city screen layout instead of just a tooltip? Easier to micromanage.
I'm also thinking for new player less familiar with these type of games the tooltip when hovering over a city name bar should explain the bar itself. What the numbers means, population, time to grow, turn left to finish production etc.
Consistency mostly.I talked about the layout before but this time I want go into greater detail what concern me. By the way that except for the city screen all other share the same layout, two columns with first column split into two rows. Is that convenience or engine limitation?
Good idea!For new players it could be helpful to add a category like "Game Concepts". Place all the tutorial tips here as topic. Maybe lose some additional words about combat mechanics, colonization, cities, pollution and first steps in a new world.
We have plans to improve those panels. Resizing is on the wishlist, but I doubt it'll be in for release.I would like if the various windows would either scale automatically with the resolution or that you have the option to resize them. In my opinion especially the Economy and Military screens would greatly benefit from that. Both screens could also need some kind of sorting mechanism. For economy, sorting opions for all the values already displayed there like population, minerals, moral etc.. Please add current production for each city to the economy screen as well. Make managing bigger empires way easier and faster.
Not currently.BTW is the a toggle for grid display? I know there is a option in settings but the readme don't list a hotkey? At least it's not CTRL+G. :)
Planned.Formers should be capable to replace previous terraforming. It's unnecessary micromanagement and make no sense that I have to pillage a hex with a military unit first.
Alien aggression only changes how fast aliens become aggressive towards you.Highest alien activity setting is way no intensive enough. Increase it by 200%. Increase it until I tell you your game suck. Then taunt me for getting exactly I wished for.
What do you mean?I need to watch the AI movement. especially when they cross my border or attack my units.
We have been discussing pollution quite a bit. Don't have anything concrete to tell you at the moment.Pollution. I'm not a fan of how it works.