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Re: Rankings and Stats

Posted: Mon Mar 18, 2013 7:19 am
by johntindall
ELO? What does the Electric Light Orchestra have to do with anything? (I suspect I'm showing my age here...)

Re: Rankings and Stats

Posted: Mon Mar 18, 2013 7:35 am
by Ashcloud

Re: Rankings and Stats

Posted: Mon Mar 18, 2013 1:08 pm
by jcb989
I rather enjoy the pleasant mystery of no stats. The only way I know how good a player is is by playing them.
I would like some stats, but I probably would not like a ladder system like game consoles can have.
Maybe even I'd rather the stats are only available to each player himself, then we can discuss it all out here in the forum.

Re: Rankings and Stats

Posted: Mon Mar 18, 2013 1:37 pm
by GottaLove88s
It would be interesting to have an approximate rank, but it's going to be difficult to calculate in a meaningful way...

Some maps (Carpiquet as Allies, Armour Assault as Allies, Ortona as Germans, Christmas thingy as Germans without the random Wepse) are more difficult than others. Some opponents (Jcb, Mlazar, Joncorcuera, Hidde) are much better than the rest of us... It would be easy to do the maths for "games won" divided by "total games played", but that would be meaningless, without taking some account of all of the other factors... so I suspect that's why Slith hasn't touched this before...

Sure, if I could get ranked as, say, Captain or Major, or something along those lines... and it seems to make sense based on the maps that I play and the people that I play against... that would be cool... But as Jcb says, definitely not interested in knowing that I'm 2,864th of 4,322 players this month, lol...

Re: Rankings and Stats

Posted: Tue Mar 19, 2013 3:05 pm
by gortwillsaveus
B-2

(see my prior post if this makes no sense)

Re: Rankings and Stats

Posted: Fri Mar 29, 2013 7:30 pm
by oran9eone
Hey All,

Besides "winning and losing" stats it would be cool to have stats like games played (visible to opponent) and average plays per week or something so we could decide whether or not we wanted to play that specific person. Number of games alone would give you a fairly good sense of what you are getting in to. Is this person a newbie or an old dawg? Surrender ratio. Is this person going to start games and quit them them in a few turns. I mention the plays per week because I have had a few games where the person plays once a month. I hate that! Who can remember what that heck is going on in that game? I guess I could just quit the game but it would be cool to know beforehand if the person you are about to play is an everday player or bi-weekly player and pick based on your playing style.

The downside....I suppose that this format would potentially make it more difficult for some to get games depending on whos looking. Newbies may want to play other newbies or old dawg vs. old dawg and so on....

Anyway, something to think about.

Re: Rankings and Stats

Posted: Fri Mar 29, 2013 7:48 pm
by GottaLove88s
Orange1... Great suggestions! Now those are stats that are WORTH having...

1. Average turns played per month
2. Total games played over the past three months (to keep it real about those players who've been on since 200x but rarely play now, hehe)
3. Average % turns played per game (number of turns played divided by max turns per game; as a proxy for who loses/surrenders early)

Re: Rankings and Stats

Posted: Sat Mar 30, 2013 11:51 am
by oran9eone
Thanks GL88. Your refinement to my suggestion is a better idea. Also, I totally agree with your previous post regarding ranking. So many variables to consider and once you think the variables have been figured accurately, someone will complain that a certain map or scenario or opponent should be calculated differently. It can be done (not sure what is the best way yet on this game) like the online ranking system for John Madden series. Somehow it calculates your relative rank and allows you to choose what level of live opponent you want to play. BTW, it also shows the % of games surrendered or abandoned by your opponent. I'm sure it can be googled, I'm just too lazy but I think it uses wins/losses/rank of opponent/strength of team/playing strategy and other things. Not saying it is perfect but such a system would give you a more dynamic ranking as opposed to wins and losses.

Another thought came to mind about ranking opponents based on playing style. I'm thinking of "FourSquare" style ranks like mayor of Meeting Engagement Redux. Of course not "mayor" but something like a set of icons that indicates your time spent on multiplayer/offline/most played maps/ how many turns played recently/ratio or surrenders etc...this would give you a quick interesting view of your potential opponent and maybe even yourself.