Re: Spartans
Posted: Sat Mar 09, 2013 9:07 am
Yes, that was what I found most disappointing about V2, you still have to roll diceWhat Paul is finding is that version 2 has not improved his dice during a game.
Yes, that was what I found most disappointing about V2, you still have to roll diceWhat Paul is finding is that version 2 has not improved his dice during a game.
The Spartans are allowed 4 and a half times as many Superior hoplites as other Classical Greek armies. So, yeah, they are pretty much the same as the othersjonphilp wrote:What Paul is finding is that version 2 has not improved his dice during a game. Mind you the Spartans army list has always left questions as a well rounded Spartan army will not be significantly better quality than say an Athenian force. The moral superiority of the true Spartans over fellow Greeks on the battlefield is not shown by the rule set as no elites can be fielded.
The trouble with that approach is, people would then start to question the fact that the front rank shot at a penalty so that by the time V4 came along, the penalty would be removed.ShrubMiK wrote:
The important thing is: do the rules mechanisms produce reasonable results. If it turns out that pure archer BGs are still seen as being too vulnerable to being run over by anything charging them, there may be a case for allowing the front rank bowmen some sortt of benefit - e.g. shoot at reduced capability to reflect getting one shot off before switching weapons; or an impact POA for being bow armed vs. certain types of chargers.
I would rather say The important thing is: does the points system produce reasonable results?ShrubMiK wrote:
The important thing is: do the rules mechanisms produce reasonable results. .
Surely points should reflect value and be changed where necessary, and the rules themselves changed where necessary if they produce poor results*.Eques wrote:I would rather say The important thing is: does the points system produce reasonable results?
Trying to produce fairer results by altering the rules risks homegenisation of all the unit types - anathema to ancients rulesets in particular.
Most of the V2 rule changes seem to me aimed at getting a more historical effect. E.g v1 elephants were brittle. In v2 they are brittle but scary. For MF archers, the v1 problem is that they were so weak people didn't field them. Hence the slight improvement in v2. At least now you might see more of them in the line of battle.Eques wrote:This is why, in general, I am resistant to the idea of rule changes - because often they mean that the original historical point behind a rule is forgotten and the point instead becomes the handicap for its own sake (Elephants are brittle, undrilled aren't manouvreable etc).
I don't think the front rank of the sparabara would have operated with bows and certainly not when receiving a charge. Quite clearly the principle was that the front rank provided a pre-fabricated "fortress wall" from behind which the archers could operate.




About what I'd expect - though taking on the Immortals in rough going is a big risk which might go badly wrong. Of course had the Persians flank marched their cavalry it might be a different battle!Vespasian28 wrote:
As expected the impact phase mostly went against the Spartans both in rough going and the open. But in melee, even if disrupted or disordered they eventually pulled the cat out of the bag, with one exception. And to be honest my dice were pretty average but my opponents were rolling, mostly, fives and sixes which meant the melees were going on a lot longer than you would think.
Shooting was mostly shrugged off and we were not really troubled by it at all as most tests were on +2 or 3 as rarely did we suffer 1HP2B.
Just one game of course but if the Spartans can beat the Persians with me in charge then they still have sufficient edge. But it was tough.
What about rule changes made by the original authors after long and careful consideration, and made only because extensive player experience across thousands of games has demonstrated that the "original historical point" that underpinned the thinking behind a specific rule had not, in practice, actually delivered the tabletop outcome the author originally intended it to do?Eques wrote: This is why, in general, I am resistant to the idea of rule changes - because often they mean that the original historical point behind a rule is forgotten and the point instead becomes the handicap for its own sake