Re: Western Allied equipment
Posted: Thu Nov 22, 2012 6:35 pm
@uran21
Many thanks for your thoughtful response to my suggestions. I agree that not all of these ideas are equally important or doable, and to be more specific I agree that fortification is the least useful of my suggestions. Stealthy movement would be a great help to weak units like recon and partisans, maybe commandos in particular scenarios, but it would of course have unintended consequences--definitely some experimentation would be required before formally adding this to any future version of the game.
Tunneling would, I think, add a valuable new dimension to SOME scenarios, but not most. It would be most interesting (and "realistic") in very high-resolution maps of cities (Stalingrad, Warsaw, etc.) and some of the Pacific island fighting (Iwo Jima, Tarawa, etc.). But you are absolutely right that it would involve a major change to the game engine and gameplay experience, and of course it would have unintended consequences as well. But it's something worth thinking about.
In general, all of these suggestions were prompted by the move towards higher-resolution scenarios, new game features like land mines, new types of victory conditions, and novel unit "types" like prisoners and saboteurs in the DLCs and AK. I have really enjoyed these developments, and I look forward to seeing more in the future--especially ones that I would never have thought of myself!
Many thanks for your thoughtful response to my suggestions. I agree that not all of these ideas are equally important or doable, and to be more specific I agree that fortification is the least useful of my suggestions. Stealthy movement would be a great help to weak units like recon and partisans, maybe commandos in particular scenarios, but it would of course have unintended consequences--definitely some experimentation would be required before formally adding this to any future version of the game.
Tunneling would, I think, add a valuable new dimension to SOME scenarios, but not most. It would be most interesting (and "realistic") in very high-resolution maps of cities (Stalingrad, Warsaw, etc.) and some of the Pacific island fighting (Iwo Jima, Tarawa, etc.). But you are absolutely right that it would involve a major change to the game engine and gameplay experience, and of course it would have unintended consequences as well. But it's something worth thinking about.
In general, all of these suggestions were prompted by the move towards higher-resolution scenarios, new game features like land mines, new types of victory conditions, and novel unit "types" like prisoners and saboteurs in the DLCs and AK. I have really enjoyed these developments, and I look forward to seeing more in the future--especially ones that I would never have thought of myself!