This scenario has been consideribly improved, and after two tries, I had a DV 17/18, finally.
First try failed because I used a wrong strategy, second attempt was thwarted by the weather (2 muddy turns near the end didn't help)
Third try: Upgraded a lot, but nothing overstrenght except artillery, did not deploy any recon but more tanks instead. Only left two conscripts guarding the ships, and with a little air assistance they (just) managed to pull it off. I dropped the fallschirmjager behind the artilllery protecting the western (airfield) victory hex. I took quite a beating, but no losses, but I ran out of prestige so I had virtually no units left with more than 5 strenght, except the artillery and the airplanes. At both objectives, it took me a long time to get rid of the Chuchills:
East objective: Churchill on the airfield, strenght 8, out of ammo, I had a Grenadier on the victory hex, and two artillery, 2 KV's, and a SE Panzer IIIN shooting at it (all damaged/nearly empty), and even some bombing runs, but it stood there for four turns before it was destroyed.
West objective: Churchill, strength 4, out of ammo, SE PanzerIV and T-34, StuH42 artillery, three turns of shooting. These things are very tough, but I use the stock core, so I think it's acceptable.
Kerensky wrote:This is most likely the final version of DLC 42/43 West, baring some sort of serious problem.
Changelog:
Added gironde german air transport
Slightly less rain
+2 turns
Added extra victory condition, marginal victory if all cargo ships are safe but not all vh are captured
A small note: the victory conditions on the turn splash screen are unchanged, but this means that the player is not informed about the new additional MV condition.
The two extra turns are very nice, especially if the weather turns bad.