Re: AK & version 1.10 - bugs + first solutions & work around
Posted: Thu Aug 09, 2012 1:38 am
I don't smell anything burning?VPaulus wrote:Zhivago no flaming posts, please.
Thanks.
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https://forum.slitherine.com/
I don't smell anything burning?VPaulus wrote:Zhivago no flaming posts, please.
Thanks.
I want to reiterate what chris10 said above. I was VERY impressed with the devs attention to comments and thoroughness in the beta testing. Also on minor points that had existed and weren't controversial - some things I pointed out that no one else cared about - like hero movement bonuses applying to embarked transport, wanting better air unit fuel range definition, not liking the India map names and terrain, etc. Zap! - issues addressed. It did not take a wave of protest to get a change - if it was valid, it was DONE. There were things that affected gameplay that were widely debated - mines, Flammpanzer characteristics, etc. There were even spirited debates about the names of units (Kradschutzen, sIG33 come to mind) - and they listened and responded. A couple of us whined about wanting a message/briefing log - done. The devs took every comment very seriously in my opinion. I was very impressed.I tell you what...
To my surprise I found more than one of my suggestions/wishes (editor,modding abilities) been taken on by Alex and implemented in AK and some others seems to be taken into account but couldnt make it into release due to short time but are scheduled to be added in a Patch maybe...even if he nor anybody else said something on the matter when I posted them...so I was unsure if somebody cares about it anyway...now Iam positive that folks here read the stuff even if they do not always comment...