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Posted: Wed Jun 27, 2007 2:00 pm
by petedalby
lawrenceg wrote:
It may be that LF is balanced OK but unprotected MF bow is too expensive.
FWIW I disagree.

I think the points are okay but archery / shooting should not be the decisive factor for our period.

I'd keep the points the same but drop LF & LH shooting to 1 base per 3. This would significantly reduce the effectiveness of skirmishers and probably lead to fewer of them on the table.

I'm playing Lance tomorrow night using Later Jewish and plan to field 8 BGs of 8 LF. They can't stand up to anyone but they have an awful lot of firepower. If the fail their CMT to turn, go back 3 MU and turn again it's just a minor inconvenience. I just turn and walk away 5 MU and wait for next turn. Even LH struggle to ride them down given this flexibility.

Pete

Posted: Wed Jun 27, 2007 2:26 pm
by rbodleyscott
petedalby wrote:I'm playing Lance tomorrow night using Later Jewish and plan to field 8 BGs of 8 LF. They can't stand up to anyone but they have an awful lot of firepower.
We look forward to hearing the result.

Of course, historically, such armies did exist.

Posted: Thu Jun 28, 2007 11:59 am
by rbodleyscott
How about this?

P.38 SECOND MOVES
If during a second move a battle group comes within visibility range of an enemy ambush marker, the ambush is immediately revealed. Unless it was a dummy marker, the move ends at that point if already within 6 MUs of the ambushers.
This obviously (by implication) allows 2nd moves to move within 6 MUs of an enemy ambush markers, and covers what happens if the move gets close enough to trigger the marker.

P.92 AMBUSHING
• If any enemy come within visibility range of the marker, the ambush (or its non-existence) is immediately revealed.
• When an ambush is revealed, place a base entirely on top of the ambush marker and then deploy the battle group around this base. It can face any of the edges of the ambush marker, and can be in any legal formation. A commander who was ambushing with it must be placed in legal contact with it. No base can go nearer to any enemy battle group than the visibility distance in the terrain in question. The enemy can then complete their move, unless it was a second move and they are within 6 MUs of the ambushers.