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Re: spotting of planes in rain/snow
Posted: Fri Jul 27, 2012 6:41 pm
by Rudankort
deducter wrote:
One huge thing I would wish for is the ability to customize the unit traits. For instance, there are traits like fortkiller or close, but what if I wanted to add additional traits and combat rules? As an example, I'd love a feature that allows me to add a trait to recon units that caps their damage taken from hard attacks at 10. There are combat rules like this already implemented (INI caps, various defense/attack bonuses). Similarly, it'd be nice to be able to adjust some combat rules. I don't know how much work it'd be to make new "unit_traits" and "combat_rules" files, but it would be awesome if it were possible in the future.
The only way I see to do what you suggest is to move all game rules out of the EXE and into separate script files. But, as you can guess, this would be a huge change, essentially a game rewrite. If you know how to do this in an easy but flexible way, please by all means let me know.

Re: spotting of planes in rain/snow
Posted: Fri Jul 27, 2012 6:51 pm
by deducter
Unfortunately I don't know enough about coding to know how to accomplish this. It's just something to keep in mind, perhaps in a future patch or an expansion. Or perhaps another programmer might know how to do this easily which would be the best case scenario.
Re: spotting of planes in rain/snow
Posted: Fri Jul 27, 2012 10:30 pm
by Chris10
Rudankort wrote:
The only way I see to do what you suggest is to move all game rules out of the EXE and into separate script files. But, as you can guess, this would be a huge change, essentially a game rewrite. If you know how to do this in an easy but flexible way, please by all means let me know.

ok...adding new trais and mechanics is obviously not feasable as the bonuses and effects have to be planted into the exe first in order to work but you could export all game and combat rules,bonuses,traits etc out of the exe into txt files...
on execution of application the exe looks into these txt files and if values and parameters are the same as in the exe it ignores these files but if there are differences the export.txt has preference
the Rome Total War engine is build this way and allows for literally 97% modding of all aspects of the game which has led to lots of mods who vastly surpass the original game and this is one of the reasons RTW still gets sold nowadays...it just got ported to Mac in March 2011 by a german company..and that 8 years after its release
Re: spotting of planes in rain/snow
Posted: Sat Jul 28, 2012 5:37 am
by Xitax
If planes can't see any ground units in bad weather, then shouldn't the converse be true also?
Re: spotting of planes in rain/snow
Posted: Sat Jul 28, 2012 9:27 am
by Ballacraine
A good point that!
Balla.

Re: spotting of planes in rain/snow
Posted: Sat Jul 28, 2012 6:05 pm
by Chris10
Xitax wrote:If planes can't see any ground units in bad weather, then shouldn't the converse be true also?
striking logic at work

Re: spotting of planes in rain/snow
Posted: Sun Jul 29, 2012 3:01 pm
by Razz1
Does anyone remember the TV series the Love Boat?
If you had Tattoo on your side, you would always see air units.
The plane!
The plane!