Page 2 of 2
Re: Swaping units
Posted: Mon Jul 30, 2012 1:52 pm
by rf900
Good news, seems to be working now. New version does a check to see if the tile is valid, artillery can swap but looses all AP, so no fire and no more swaps each turn. Added a message when the target tile/unit is not valid.
BTW, I was working on the new icons but still I haven't got them right.
Re: Swaping units
Posted: Mon Jul 30, 2012 2:26 pm
by GottaLove88s
V cool, thanks RF! New code works really nicely. I note you've included a greyed out icon and a "don't cheat!" warning, if players try to swap into forest or rough ground... Very wise! Hard to make anything foolproof (because fools are so ingenious!

). Good luck with the icons... I'm sure they look perfect amigo.
Re: Swaping units
Posted: Thu Aug 02, 2012 9:51 am
by rf900
update the icons for merge and swap, if you don't want to use one of the commands comment the line in the $DEFAULT.BSF file.