Re: Killing a King Tiger...
Posted: Thu Jun 21, 2012 3:11 pm
It would be nice if the system allowed you to try to immobilize tanks rather than kill them. Both with AT guns as well as bazookas/piats/etc. In WWII once it was learned that low caliber guns could not kill a large tank AT crews and others focused on what they could do. It was relatively easy to damage the treads/wheels of a tank with a close side shot. And of course once the calibers were too low to even immobilize a tank then the guns were abandoned all together.
You could even make the odds higher of immobilizing a tank that was known to break down more frequently to eliminate the goofy, "I'm immobilized" event. I hate game rules that attempt to solve a problem with something that seems implausible. If a vehicle broke down in combat the odds are that it was done - it generally would not suddenly work again a minute later. The game effect of having a vehicle "break down" at random moments just takes control of the game out of the players hands and assigns it to a random event generator. By allowing for the permanent immobilization of a tank via game play then you make super tanks more vulnerable, mid-range AT guns more useful and eliminating the randomness of the immobilization.
You could even make the odds higher of immobilizing a tank that was known to break down more frequently to eliminate the goofy, "I'm immobilized" event. I hate game rules that attempt to solve a problem with something that seems implausible. If a vehicle broke down in combat the odds are that it was done - it generally would not suddenly work again a minute later. The game effect of having a vehicle "break down" at random moments just takes control of the game out of the players hands and assigns it to a random event generator. By allowing for the permanent immobilization of a tank via game play then you make super tanks more vulnerable, mid-range AT guns more useful and eliminating the randomness of the immobilization.