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Re: Massive Destruction MOD By massi

Posted: Sun Jun 10, 2012 7:52 pm
by MikeAP
flakfernrohr wrote:I have been working on some of my Ukraine maps and I want to say that a person can make a map that is virtually identical to a view from an airplane with the new hexes. The villages, scattered tree lines, crops and fields are just fantastic. Thank you again Massi. It is going to take me a long time to rework my maps, but I don't mind because when they are done, they will look like an aerial photo in color. A real joy to play on Panzer Corps. IF Lordz and Slitherine would utilize even a small portion of these new tiles, the future maps would look just outstanding. And IF they would work with you to do some tiles and terrain for Afrika Korps DLC, it will bring the play and visual level up to a much higher level.
Looking forward to seeing your map

Re: Massive Destruction MOD By massi

Posted: Sun Jun 10, 2012 8:36 pm
by massi
MikeAP wrote:Looking forward to seeing your map
I also

thanks Dwight!
Also I'm having to map, and I must say that is pretty good. the new bocage system works well.
now you can add good and varied objective.
you can make a good street tree in the mountains.
I tried to make a map of Anzio and is fine.

I want even want to create hexagons of cities, with smaller houses (such as aerial photos from 200 \ 300 meters) ... try to reproduce a more realistic map, like google maps: D but for now I'm all right like this.

Re: Massive Destruction MOD By massi

Posted: Mon Jun 11, 2012 1:42 am
by MikeAP
massi wrote:I want even want to create hexagons of cities, with smaller houses (such as aerial photos from 200 \ 300 meters) ... try to reproduce a more realistic map, like google maps: D but for now I'm all right like this.
That would be awesome! I've tried it a few times, but I'm obviously not as talented as you are.

Re: Massive Destruction MOD By massi

Posted: Mon Jun 11, 2012 3:42 pm
by nikivdd
Congratulations Massi . If a map creator can get a "wet map dream" , your mod made that possible.

Re: Massive Destruction MOD By massi

Posted: Mon Jun 11, 2012 4:21 pm
by Chris10
Image
IF YOU ARE UNDER 18 JUST PRETEND THAT YOU ARE NOT GOING TO READ THE BELOW

nikivdd wrote:Congratulations Massi . If a map creator can get a "wet map dream" , your mod made that possible.
yup...I alwready peed my frilly panties a few times...boy,that was wet :lol:


only thing now is africa corps to arrive...

Re: Massive Destruction MOD By massi

Posted: Mon Jun 11, 2012 5:32 pm
by massi
:D thanks

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 2:33 pm
by massi
Image
is ready
go top or click on the image

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 3:30 pm
by VPaulus
Thanks, massi. :)

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 4:49 pm
by bt2steam
is there another thread for this? gamefront doesnt work for me on here thanks

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 9:41 pm
by massi
report a bug .. (graphic anomaly you probably know :)).
all defenses and obstacles should be inserted as if they were rivers. but when played in winter, rivers freeze and you can pass them without a movement penalty ..
so if you want to use the obstacles, do so in the summer
I try to do in the next days some obstacle units

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 9:53 pm
by El_Condoro
Just realised there's another image that would be good - tunnel entrances. I put the Remagen bridge next to hills and saw there is no way to put a tunnel entrance. I also found this when doing the Anzio terrain for Anzio Annie and Express. Would you consider adding some tunnel entrances that match rail/road hexes, please, Massi. Cheers

Re: Massive Destruction MOD By massi

Posted: Tue Jun 19, 2012 10:58 pm
by massi
El_Condoro wrote: Would you consider adding some tunnel entrances that match rail/road hexes, please, Massi.
we can do everything!
no problem, even the good ideas must be realized.
1) the entrance of the tunnel in which layer I put them? roads and rails?
2) I should make another little addon .. (I hope you do not tire to download: D)

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 12:07 am
by massi
you mean like this?
Image

Image

If approved, I'll add to the MOD ... 8)

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 12:48 am
by El_Condoro
Looks great to me. If there are rail ones, too, I think they are offset a little from the road positions.

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 12:50 am
by massi
F5 please :D
in layerstation
good night boys..
and today it was another great day
I'm exhausted :D

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 1:06 am
by El_Condoro
Beautiful! Love your work. :)

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 5:31 am
by flakfernrohr
My head is about to explode! So much to work with, so many maps, so many decisions. Like a one eyed cat peeping in a seafood store. :shock: :lol:

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 8:32 am
by massi
unfortunately I have to add 3/4 lines to layerstation, and use with cunning as they could remove other details already placed ... but still work well.

What do you think is better, I do upload the new file layerstation.png only, or do a full 2.1 zip?

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 8:57 am
by El_Condoro
How many more updates do you think you'll do? If you're finished, I'd go with a full update. If not, perhaps just the PNG file.

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 9:11 am
by massi
I had also thought to have finished. :D

.. but the good ideas deserve a rapid development.
then it is likely that like last year, my office work becomes unbearable and then I'm forced to pull the plug, to panzercorps ... I try to do everything as soon as possible and this will create failings. but I believe that by working with good ideas and little updates could reach nirvana (changing radically panzercorps). ;)