Re: Conquest Medieval Realms Game Freezes on IPad3
Posted: Fri Jul 06, 2012 3:43 pm
Dear Iain and Jekky,
It has been some weeks since we last corresponded in June and sadly came to the conclusion that it would be unwise to try loading your debug version of Conquest onto our iPad3 (currently our only reliable computer is the iPad3 and our new MacBook Pro is still on order). Until we have access to more that one machine we will not take risks with our iPad.
Despite being unable to help you directly I have continued to persevere with Conquest, although it is not a hard core wargame (strategy game), it is still great fun. I have attempted to play Conquest at least 10 times each day. Sadly each attempt has ended with the game freezing on me. The freezing still happens after a few moves, I had not completed a game in weeks. However, today I tried a new approach:
I have always played the game with the music and sound both set to zero. I keep the sound off out of concern for my wife. I do not want to drive her to distraction, especially as she has a black belt in karate and access to a wide variety of kitchen knives! Today however, I have put the sound on at a low setting (the music is still off) just to see it this would make a difference. I consciously waited until the sound effect was complete on the current action before starting the next action. I reasoned that once the sound effect ended then I had aural evidence that the game had finished its move. I have now completed two campaign games in succession without a single freeze. Thus, it appears that I can work round the defect and can really start to enjoy the game again. However, I cannot prove what has caused the improvement, is it due to the sound effects being switched on, or is it due to me consciously waiting until the game has completed one act,ion before I start the next. My opinion is that the improvement is due to me playing at half the speed I used to, but of course my opinion does not constitute empirical proof.
I hope the above narrative is of some use to you. Waiting until the machine has finished one action before I start on the next action seems to give the game breathing space to avoid freezing.
Please note that we should have a working MacBook Pro by August. If you need me to run a debug version of Conquest my wife (who provides on-site technical support for all our machines) might be willing to let the iPad be used for debugging in August if the MacBook is working successfully as our primary machine.
Regards,
Steve.
It has been some weeks since we last corresponded in June and sadly came to the conclusion that it would be unwise to try loading your debug version of Conquest onto our iPad3 (currently our only reliable computer is the iPad3 and our new MacBook Pro is still on order). Until we have access to more that one machine we will not take risks with our iPad.
Despite being unable to help you directly I have continued to persevere with Conquest, although it is not a hard core wargame (strategy game), it is still great fun. I have attempted to play Conquest at least 10 times each day. Sadly each attempt has ended with the game freezing on me. The freezing still happens after a few moves, I had not completed a game in weeks. However, today I tried a new approach:
I have always played the game with the music and sound both set to zero. I keep the sound off out of concern for my wife. I do not want to drive her to distraction, especially as she has a black belt in karate and access to a wide variety of kitchen knives! Today however, I have put the sound on at a low setting (the music is still off) just to see it this would make a difference. I consciously waited until the sound effect was complete on the current action before starting the next action. I reasoned that once the sound effect ended then I had aural evidence that the game had finished its move. I have now completed two campaign games in succession without a single freeze. Thus, it appears that I can work round the defect and can really start to enjoy the game again. However, I cannot prove what has caused the improvement, is it due to the sound effects being switched on, or is it due to me consciously waiting until the game has completed one act,ion before I start the next. My opinion is that the improvement is due to me playing at half the speed I used to, but of course my opinion does not constitute empirical proof.
I hope the above narrative is of some use to you. Waiting until the machine has finished one action before I start on the next action seems to give the game breathing space to avoid freezing.
Please note that we should have a working MacBook Pro by August. If you need me to run a debug version of Conquest my wife (who provides on-site technical support for all our machines) might be willing to let the iPad be used for debugging in August if the MacBook is working successfully as our primary machine.
Regards,
Steve.