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Re: AA in land defensive role

Posted: Fri May 04, 2012 8:29 pm
by shawkhan
I don't think that the platoon level description is at all accurate. The platoon would operate with a frontage of about 250 meters, depending on whether it is defending or attacking. At this scale, even infantry units would have a range of two and artillery units would have ranges of at least 40 hexes, so this is obviously not the case.
Most battles I believe to be at the battalion level with armor units, battery level with artillery and possibly regimental level with infantry.
This game is set at an operational level for sure.
Flak units would indeed be assigned to a higher level unit almost never used in mass by themselves, hence the game does not accurately represent them. Being able to use them as offensive units would simply compound the problem IMO.

Re: AA in land defensive role

Posted: Fri May 04, 2012 8:45 pm
by ivanov
The game is certainly operational size but what I wanted to say, is that the units fight like they were platoons ( batteries in case of the arty or AA ). Scale of the game is very relative and inacurate. While playing the campaigns, you have the same units placed on the maps, that may hugely vary in size. For example the battle of Stalingrad ( 40km city ) is featured on two big maps, while some other maps ( equal in size ), cover much bigger areas of the USSR, than the 40km of a city, that Stalingrad was. Due to that, the argument about the game's scale, will always be irrelevant, because the scale in PC, may vary from one map to another.

If it comes to the AA units being switched to the ground attacking role, I appreciate that this change could alter the balance of the game, but I personally would have nothing agains it.

Re: AA in land defensive role

Posted: Sat May 05, 2012 7:00 pm
by dan_hnnng
MickMannock wrote:
dan_hnnng wrote:We need a Steel Panthers scale/ mechanics like game.
Would be awsome
But why? Then you might as well play Steel Panthers (great game, btw), no?
With a seriuos upgrade in graphics