Page 2 of 2

Re: Summary: What kind of new units do you like to see?

Posted: Wed Feb 22, 2012 7:36 pm
by ivanov
You wouldn't need to escort the recon airplanes, if they could move like the ground recon units. You could "fly" them to some area and during the same turn return to the safety. Again - it's not my original idea - that kind of recon planes were present in one of the the PG2 equipment files.

Now, we could have an argument, if that kind of units should be present in the game. Certainly due to their absence, the players recon capabilities are seriously limited and conducting a operational reconnaissance is practically impossible. But is it necessary? A lot of enemy units appear in the game because they are scripted and even if players could fly over the desired area, they wouldn't be able to detect anything. Whole enemy armies apperar often only when they are triggered by crossing some line or by the capturing of a praticular objective ( correct me if I'm wrong ).

At the end, I think that the recon planes wouldn't go well with the games scale and their presence would defnitelly diminish the importance of the ground recon units.

Re: Summary: What kind of new units do you like to see?

Posted: Wed Feb 22, 2012 7:52 pm
by Mark50
ivanov wrote:You wouldn't need to escort the recon airplanes, if they could move like the ground recon units. You could "fly" them to some area and during the same turn return to the safety.
I`ve made no study into this, but I`m tempted to think that the speed and range of the light recon planes would generally not be significantly(if at all) greater than those of the regular fighter and bombers(as is true for the recon cars on one hand and tanks/tankettes on the other). So how would this work? If you have the same range for your recon(or smaller) compared to a figher and you want to both advance and return the same turn you`ll only be able to cover half the distance a fighter can cover. Would that be enough to both lift the fog of war where you want it to and be able to retreat out of the enemy`s sight? Because unfortunately, in PzC(or in general in PG) there`s no such things as not being able to correctly spot/report the position of a plane, failing to make contact etc. The two sides pretty much cover most of the map with their fighters and the fog of war is lifted over a pretty big part of the map because of the presence of so many units.
A lot of enemy units appear in the game because they are scripted and even if players could fly over the desired area, they wouldn't be able to detect anything. Whole enemy armies apperar often only when they are triggered by crossing some line or by the capturing of a praticular objective ( correct me if I'm wrong ).
As is my understanding the units popping up policy was been replaced with the strategy of having the reserve units present on the map from the start and staying there passively until either their condition for attack is triggered or the player closes in on them.
At the end, I think that the recon planes wouldn't go well with the games scale and their presence would defnitelly diminish the importance of the ground recon units.
I think that apart for the scenarios with really bad weather their presence would obsolete the recon cars for the human player.

Re: Summary: What kind of new units do you like to see?

Posted: Wed Feb 22, 2012 8:11 pm
by ivanov
Mark50 wrote:The two sides pretty much cover most of the map with their fighters and the fog of war is lifted over a pretty big part of the map because of the presence of so many units.
That's another point for not including the recon airplanes in the game.

Re: Summary: What kind of new units do you like to see?

Posted: Thu Feb 23, 2012 8:13 am
by marsellus
I don't know why do you think that recon planes didn't have greater speed and range than typical bombers or heavy fighters. The main idea in these kind of planes was to cut bombing ability and turn it into bigger fuel tanks to operate longer and further. I understand it would haven't had any really usefull bombing ability but that would be ok for me and stick to realism; longer spotting (2-3 hex) would also be a profit in comparement to typical bombers - imho. They also would be cheaper than fighters and heavy bombers. I think in game these units could have recon movement ability and that would make the difference. Their low defence would be a reason to use them carefully but it's not impossible to use it and have profits with it. Anyway thats only my opinion :)

Re: Summary: What kind of new units do you like to see?

Posted: Thu Feb 23, 2012 9:15 am
by Aloo
If recon planes would be considered it might be interesting to give them the ability to scout the whole way and not only the place they arrive at. This way they would gain an advantage over normal planes. Also since they are avoiding combat give them the evasion skill like submarines.

But I think they would be ignored if they used one of the core slots.

Re: Summary: What kind of new units do you like to see?

Posted: Fri Feb 24, 2012 3:06 pm
by edbenedict77
1) Commandos/Bradenburgers. (already mentioned by another player :) )
2) Fiesler Storch as spotter plane/air recon. (already mentioned by another player :) )
3) Mine layers and sweepers. (both, on land; an option to certain infantry, and in sea; a unit.)
4) Barrage balloons ( to prevent bomb runs over cities, so 1st have to shoot them down.)
5) Paratroop mortar/light arty unit. (already mentioned by another player :) )
6) Paras in gliders. (already mentioned by another player :) )

Re: Summary: What kind of new units do you like to see?

Posted: Fri Feb 24, 2012 10:56 pm
by CarbonMonoxide
Kerensky wrote:The structure, size, and shape of the mantlet of the unit in game is definitely an IS-2, I think just the angle of the unit make the turret look like the dome of the IS-3.
Here is IS-2 and IS-3 suitable for bigunits .
Image Image

Re: Summary: What kind of new units do you like to see?

Posted: Fri Feb 24, 2012 11:22 pm
by CarbonMonoxide
edbenedict77 wrote:1) Commandos/Bradenburgers. (already mentioned by another player :) )
2) Fiesler Storch as spotter plane/air recon. (already mentioned by another player :) )
3) Mine layers and sweepers. (both, on land; an option to certain infantry, and in sea; a unit.)
4) Barrage balloons ( to prevent bomb runs over cities, so 1st have to shoot them down.)
5) Paratroop mortar/light arty unit. (already mentioned by another player :) )
6) Paras in gliders. (already mentioned by another player :) )
IMHO:
2) cannot really imagine who would use a deploy slot for it :roll:
3) minefields might be interesting. again i do not know who will use a core unit for that. military engineers (units with meng traits) might be enough to deploy/deactivate mines.
4) barrage balloons cannot keep off the bombers, but might be the cause for some of them to crash. tactic bombers only.
5) prior to talking about all kind of infantry mortars one should answer a question first - what kind of military formation represents an ingame unit. if it is a regiment or a division (or even a company), then all kind of mortars, bazookas, panzerfausts, snipers and so on are a part of the unit already. they just add values to soft/hard attack.
6) what is the difference between gliders and regular paratroopers? they soar, they land (only on clear hexes i presume). same as paratroopers except that they glide :)

Re: Summary: What kind of new units do you like to see?

Posted: Sat Feb 25, 2012 12:56 am
by Mark50
CarbonMonoxide wrote: Here is IS-2 and IS-3 suitable for bigunits but i cannot adjust them to use on the map :( .
Those look quite professional. Who made them?

Re: Summary: What kind of new units do you like to see?

Posted: Sat Feb 25, 2012 8:58 am
by CarbonMonoxide
Mark50 wrote:Those look quite professional. Who made them?
Wargaming.net :)

An Offline Tank Viewer for World of Tanks (http://tinyurl.com/6vtm8nb) plus mad paint.net skillz will get you any tank available in WoT.
Image <-- left - bigunit of KV-1S, right - unit icon for IS-2 (early variant) --> Image
IS-3 Image

Re: Summary: What kind of new units do you like to see?

Posted: Sat Feb 25, 2012 1:29 pm
by Carius
I would not use graphics from other games for a number of obvious reasons.

Re: Summary: What kind of new units do you like to see?

Posted: Sat Feb 25, 2012 1:30 pm
by El_Condoro
Are they OK to use without infringing copyright?

Re: Summary: What kind of new units do you like to see?

Posted: Sat Feb 25, 2012 1:44 pm
by CarbonMonoxide
El_Condoro wrote:Are they OK to use without infringing copyright?
Dunno. I am not a game developer and i am not trying to make money on them. As long as Slithering not trying to include them into their game they are ok, i suppose.

Re: Summary: What kind of new units do you like to see?

Posted: Mon Apr 16, 2012 11:00 pm
by Goat
The Bell P39 Airacobra for the soviets - 5 out of 10 highest scoring soviet fighter aces flew this machine.

Re: Summary: What kind of new units do you like to see?

Posted: Wed Apr 18, 2012 7:35 pm
by Muddy
A buzz bomb thingy.

Re: Summary: What kind of new units do you like to see?

Posted: Fri Apr 20, 2012 1:17 am
by 4kEY
Muddy wrote:A buzz bomb thingy.
Second that.

Re: Summary: What kind of new units do you like to see?

Posted: Fri Apr 20, 2012 5:28 pm
by Lamont
Many good suggestion in here guys! Polezi, volksgrenadier's, skijägers (that move longer in snow for ex) mortars as some already mentiond as indivudal units would be fun too. Maybe some kind of HQ unit as well among other things.