Re: Preview updated map with the new rail depots
Posted: Thu Feb 09, 2012 11:31 pm
Noncali wrote:One Question: Are rail depots supply sources like cities? I'm assuming they are not.
Noncali wrote:One Question: Are rail depots supply sources like cities? I'm assuming they are not.
Donbass is a new mine. I split the 2 PP mine near Stalino into 2x 1 PP mines (Donbass and the one south of Dnepropetrovsk). Mines also work as rail depots.Morris wrote:Is Donbass a new mine or a new rail debot ?
Will all RC 9 saved game aviliable after this change ?
I read that the rail line to Aqaba wasn't built until after the war. Instead there was a rail line from Damascus to Medina built by the Ottomans. The rail line wasn't used further than Maan in Trans-Jordan during the war. So I added Maan as a rail depot.Schnurri wrote:Possible addition of Aqaba as port at head of Gulf of Aqaba with transit possible to Red Sea and Persian Gulf?
I do hope it will be the last patch which need to restart all save games before GS 2.1 's official realease . Anyway this patch is creative & very important to solve the problem caused by RC9 .Stauffenberg wrote:Morris wrote:Is Donbass a new mine or a new rail debot ?
Will all RC 9 saved game aviliable after this change ?
Rail depot as a new terrain type will invalidate all save games so we need to restart all on-going games.
Sorry - personal preference - spent a lot of time there. Would be nice only if the Brits lose Port Said and could bring troops in from the south to prevent an Axis assault on Iraq. But not a priority - and it shouldn't have rail capability.Stauffenberg wrote:You need a city or resource so you can attach the port to it. Only then can you embark on transport. You can always disembark from a transport to a coastal hex.
What do we want Aqaba for? If we want an Allied port in the Red Sea then we can add Suez with a port instead.