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Posted: Fri Feb 03, 2012 10:25 pm
by deducter
Snowy terrain showing up as summer during deployment is a bug. I complained about this way back in DLC 39 during Lillehammer and Narvik.
Posted: Fri Feb 03, 2012 10:41 pm
by Kerensky
This is most definitely an intended feature. The idea was that scenario conditions are supposed to be a mystery to the player.
Maybe in the future we'll have a nice option to configure a scenario how we want (SHOW or HIDE ground state during deploy phase) but for now it is what it is.
Posted: Fri Feb 03, 2012 10:55 pm
by deducter
Way back during DLC 39, Kerensky you wrote this regarding my feedback on Lillehammer:
Even so, the terrain on the ground during the deploy phase SHOULD be the frozen tileset, and hopefully this issue will definitely be addressed, because it affects all future scenarios that begin with mud/snow ground states.
viewtopic.php?t=28263&highlight=dlc++rommel
If this is working as intended, it is just a terrible feature. I mean, it's one thing to have a fog of war. It's another thing to be deploying your units and somehow not notice the 6 inches of snow on the ground...
Posted: Fri Feb 03, 2012 11:03 pm
by Kerensky
Ya, that's what I said, and when I asked about it, I was told it's an intended feature.
That's what happens when you quote something that is months old, it tends to be out of date.

Posted: Fri Feb 03, 2012 11:13 pm
by El_Condoro
For what it's worth - I'm with deducter. It is jarring to see the green in the deployment phase turn to white in Turn 1 and ridiculous, too. Frozen rivers are very important when planning an attack or defense - it's inconceivable that they are not noticed.
Posted: Fri Feb 03, 2012 11:36 pm
by doc99
We are in the meat-grinder phase of the war
Posted: Sat Feb 04, 2012 12:36 am
by Mark50
deducter wrote:
If this is working as intended, it is just a terrible feature. I mean, it's one thing to have a fog of war. It's another thing to be deploying your units and somehow not notice the 6 inches of snow on the ground...
I completely agree. It`s not really reasonable imo to not know there`s snow on the map when you are deploying units since those are already present conditions, not something for the weather forecasting. Plus, it`s visually disturbing too to see the map flipping like that.

Posted: Sat Feb 04, 2012 3:00 am
by boredatwork
Finished 42 now including both endings. Generally enjoyable.
My one major quible was ruins of Stalingrad. I was expecting Demyansk on a larger scale - instead 75% of my force sat around waiting for attacks which never came. In part that was my fault for not closely reading the D/V requirements until ~turn 13. After 2 scenarios of grinding through city streets to capture objectives we got a nice change of pace by... grinding through city stre - nevermind.
For 43, and especially 44 and 45 my hope is that we'll see more passive defensive senarios where a D/V requires only holding all the objectives you have or saving X number of units instead of having to go on the offensive.
Posted: Sun Feb 05, 2012 1:46 am
by Anfield
On 3rd battle in Stalingrad, so far so good in the first two. Now have to defend the damn city, so see what the Russians toss at me this time. For those "power gamers" with little infantry and lots of tanks, youll be screwed here. I run 10 infantry battlions and still wanted more!!
Posted: Sun Feb 05, 2012 3:30 am
by deadtorius
I think you need to build up a reserver core of artillery and infantry for when you will eventually get to Stalingrad. Run them in your core in the early years try to get a couple stars and then let them sit it out till the city of death comes along. That is what I am trying at present in my DLC campaign. hoping to have something by the time I get there. At present I have over 30 units in the corps, so that leaves me with about 9 spares each deploy.
Posted: Sun Feb 05, 2012 4:59 am
by Anfield
Well infantry are my favorite unit type, so they are always at the front fighting. I got out of the city with almost no losses.
Posted: Sun Feb 05, 2012 7:06 am
by ebrown
Stalingrad is epic!! Just started but decided to save for tomorrow. I think I will need to plan carefully or get swamped.
Re: DLC 42 Feedback
Posted: Tue Feb 07, 2012 8:33 pm
by Kastor
T34/43 in DLC42???
Re: DLC 42 Feedback
Posted: Tue Feb 07, 2012 9:07 pm
by huertgenwald
Kastor wrote:T34/43 in DLC42???
Probably a beta or even an alpha version ?

Re: DLC 42 Feedback
Posted: Tue Feb 07, 2012 9:09 pm
by deducter
The T-34/43 is the hexagonal turret version of the T-34, and that started production in mid-1942.
Re:
Posted: Wed Feb 08, 2012 3:47 am
by brettz123
deadtorius wrote:I think you need to build up a reserver core of artillery and infantry for when you will eventually get to Stalingrad. Run them in your core in the early years try to get a couple stars and then let them sit it out till the city of death comes along. That is what I am trying at present in my DLC campaign. hoping to have something by the time I get there. At present I have over 30 units in the corps, so that leaves me with about 9 spares each deploy.
I don't know I only have 6 inf units and I felt it was more than enough to handle Stalingrad on FM. Of course 11 artillery pieces really helps too.
Re: Re:
Posted: Wed Feb 08, 2012 8:22 am
by Tarrak
brettz123 wrote:I don't know I only have 6 inf units and I felt it was more than enough to handle Stalingrad on FM. Of course 11 artillery pieces really helps too.
Eleven artillery pieces? That's a lot. Adding 6 infantry slots you almost have your core full. What setup are you using exactly if i may ask? I am just being curious to see such setup working.

Re: DLC 42 Feedback
Posted: Wed Feb 08, 2012 10:48 am
by Akaoz
In the beta I used something like 10 artillery and my six core infantry. But I added 4 more green Pios to round out the force. Between always covering my infantry with artillery and using the few panzers I brought to block of enemy movement between the districts, I didn't have any trouble with any of the Stalingrad scenarios. I left most of my air-force and scouts at home.
My artillery was made up of 105s, StuGs and the Half-Tracs with rockets (I forget the name) I had 3-4 of each. Then 6 pios, 2 SE Grens and 2 paras. Supported by a few mobile ATs and Panzers (3 SE). I think I brought 2 fighters and 2 fighter bombers. Worked like a charm, but I had to do it slow and steady. Always assume the next district is full of SMg inf and arty and never advance away from friendly arty. Use armor to surround districts. The AI will never use SMG inf to engage armor in the open.
Re: Re:
Posted: Wed Feb 08, 2012 11:56 am
by brettz123
Tarrak wrote:brettz123 wrote:I don't know I only have 6 inf units and I felt it was more than enough to handle Stalingrad on FM. Of course 11 artillery pieces really helps too.
Eleven artillery pieces? That's a lot. Adding 6 infantry slots you almost have your core full. What setup are you using exactly if i may ask? I am just being curious to see such setup working.

36 CORE slots to deploy consisting of
Infantry
3 Pioniere
1 Fallschirmjaeger
Armor
8 PZ-IVG
Artillery
6 15cm
1 captured 105mm
3 Wurfrahmen 40
1 captured SU-122 (this can also be changed to an assault gun which makes it really handy)
Luftwaffe Support
6 BF-109
5 Stuka JU-87D
2 BF-110
Then my 5 SE units
2 Grenadiers
3 PZ-IVG
Re: DLC 42 Feedback
Posted: Wed Feb 08, 2012 11:57 am
by brettz123
Akaoz wrote:In the beta I used something like 10 artillery and my six core infantry. But I added 4 more green Pios to round out the force. Between always covering my infantry with artillery and using the few panzers I brought to block of enemy movement between the districts, I didn't have any trouble with any of the Stalingrad scenarios. I left most of my air-force and scouts at home.
My artillery was made up of 105s, StuGs and the Half-Tracs with rockets (I forget the name) I had 3-4 of each. Then 6 pios, 2 SE Grens and 2 paras. Supported by a few mobile ATs and Panzers (3 SE). I think I brought 2 fighters and 2 fighter bombers. Worked like a charm, but I had to do it slow and steady. Always assume the next district is full of SMg inf and arty and never advance away from friendly arty. Use armor to surround districts. The AI will never use SMG inf to engage armor in the open.
Very true the key to Stalingrad is slow and steady. It really is a slog and I found it to be not all that much fun because I love the maneuver of the more open maps but a very doable scenario.