Re: Room for improvement
Posted: Wed Feb 15, 2012 5:31 pm
and what about giving real heroes, because i think german army had a lot true heroes in panzer, infantry and luftwaffe.
I only really care about deploying fixed groups of units together.robman wrote:The next logical step in that direction would be headquarters units of some kind, whose presence or absence has some effect on the performance of the units within a certain distance, perhaps depending on whether those units are assigned to that particular headquarters. This is moving towards somewhat more advanced wargaming, but hey! it would be fun.hs1611 wrote:I would like a better deploy system. I like to group my units in divisions and allways use them in the same divisions, for RP purposes.
I would like to be able to create groups and assign units to them. Those groups to be seen on the deployment scree.
I'd also like to see more variety in infantry types. With the exception of the SMG unit every other troop has the same close defense rating of 2. I'd rather see conscripts with CD of 1 and grenadiers with CD of 3 etc. I'd also like to see experience have more impact on the performance of low initiative troops. I think infantry combat in general has lots of polishing needed and would rather see this than tons of new content added to the same old combat model. The game need some refining and enhancing too.What about adding some more infantry units like luftwaffe, volksgrenadiers, commandos and so on? I would also like if you could upgrade your infantry units to give them better mortars, better guns, better mgs, and all would cost some prestige? And what about pionners making some obsteclas like minefields and so on? IF anyone has more ideas, please post
True and a good addition too. I havn't got to 42 yet but they seem to be much talked about on the DLC threads... there almost popular.I'd like to think that's a direct result of the SMG infantry being a relatively new addition.
And a unit forced to retreat because of suppression is killed instead if it has a commissar nearby?VonHob wrote:
Following on from the HQ suggestion, how about in the Red army having political comisars present at certain times. A bit like radar, the presence of the political comisars adds +1 to the initiative of the troops nearby. This is pretty much how it was in real life. IN Stalingrad for instance the presence of political comisars and NKVD troops contributed greatly to the resolve of the defenders.
I don't think a commissar could kill that many guys so quicklyAloo wrote:And a unit forced to retreat because of suppression is killed instead if it has a commissar nearby?VonHob wrote:
Following on from the HQ suggestion, how about in the Red army having political comisars present at certain times. A bit like radar, the presence of the political comisars adds +1 to the initiative of the troops nearby. This is pretty much how it was in real life. IN Stalingrad for instance the presence of political comisars and NKVD troops contributed greatly to the resolve of the defenders.
You can adjust all of these factors in the Equipment Editor. You can make any type of infantry unit you want to have with any strength, characteristic or weakness. It is what I do to make unique elite units that are named, for scenarios based later in the war and theoretical scenarios based on German victories in historical battles they lost. They get more firepower for instance by use of more automatic weapons, explosives, experience, etc.soldier wrote:I'd also like to see more variety in infantry types. With the exception of the SMG unit every other troop has the same close defense rating of 2. I'd rather see conscripts with CD of 1 and grenadiers with CD of 3 etc. I'd also like to see experience have more impact on the performance of low initiative troops. I think infantry combat in general has lots of polishing needed and would rather see this than tons of new content added to the same old combat model. The game need some refining and enhancing too.What about adding some more infantry units like luftwaffe, volksgrenadiers, commandos and so on? I would also like if you could upgrade your infantry units to give them better mortars, better guns, better mgs, and all would cost some prestige? And what about pionners making some obsteclas like minefields and so on? IF anyone has more ideas, please post
its a great game model but has potential in many other areas
Another reason why I love this gameflakfernrohr wrote: Not much use for medical personnel, mechanical/rebuild/repair shops and personnel, Headquarters desk jockeys, or other rear area personnel
I think the Fieseler Storch is just about the most requested addition to the game so hopefully we will see that added one day. I think mines would be an interesting thing that you could buy right before a defensive scenario with your prestige and then placed during deployment as normal. I don't think mine laying units would be a good idea though. I think the AI has enough problems without giving us the ability to lay minefields.edbenedict77 wrote:Hi guys,
just started off playing PC, have played PG in the handheld versionAnd it was cool. Maybe i am wrong, but there is te commando/brandenburgers, unit missing here. But maybe we will see them in future update or expansion I guess.
We do lack the concept Mines, both land and sea, and laying them. Mine laying units and mine sweepers (navy) perhaps.
The Fieseler Fi 156 Storch aircraft, could be used in game as ariel surveillance/spotter plane for arty.
I think the submarine cannot fire on an enemy submarine (in game)And the notion of surfacing and firing on enemy air crafts and surface could be added.
How about the unit "Barrage Balloons", used during WW2, they were sent up above cities or factories but weren't used for observation, they were connected to land by a thick cable and were used to prevent low-flying planes from making bombing runs.
Just my 2 cent thoughtsHope to see many new additions and improvements in PC.
I was referring to surfaced submarines able to attack, ariel assestsSubmarines shooting at airplanes is another unrealistic thing that virtually never happened in the war. Submarines did not really have anti-aircraft capabilities and would not be able to realistically inflict any noticeable damage on a unit.
Eagerly awaiting.brettz123 wrote:I think the Fieseler Storch is just about the most requested addition to the game so hopefully we will see that added one day.
Agree completely.brettz123 wrote:I think mines would be an interesting thing that you could buy right before a defensive scenario with your prestige and then placed during deployment as normal. I don't think mine laying units would be a good idea though. I think the AI has enough problems without giving us the ability to lay minefields.
If you search there are plenty of examples of airplanes being shot down by surfaced submarines. There are also many cases of anti-submarine aircraft not returning home from a mission and presumed shot down by submarines. However I do think that we shouldn't add stuff to further complicate the game. I don't really want an anti-aircraft submarine unit. Although an anti-aircraft cruiser or destroyer might be nice.brettz123 wrote:Submarines should not be able to shoot at each other because they really didn't do this during the war. I'm know there is at least one example of a submarine sinking another submarine but it was virtually impossible for submarines to sink each other with torpedoes so I wouldn't want that added. Submarines shooting at airplanes is another unrealistic thing that virtually never happened in the war. Submarines did not really have anti-aircraft capabilities and would not be able to realistically inflict any noticeable damage on a unit.
Barrage balloons, if added to the game, should not damage aircraft, they should only suppress attacking strategic (low level) bombers.brettz123 wrote:I'm also not aware of the Barrage Balloons having any significant damaging capabilities that would be worth modelling in the game. It is nice to have options but things should only be added that realistically add to the game.
I was thinking about that too and thought it might be interesting not just for barrage balloons but things like dragons teeth and trenches could make good use of that. for instance if you are infantry in a trench you automatically suppress two strength points from attackers (or something like that).hs1611 wrote:Barrage balloons, if added to the game, should not damage aircraft, they should only suppress attacking strategic (low level) bombers.
Yes, in WWII submarines did not have success firing at other subs underwater. There is only one known successful example:Submarines should not be able to shoot at each other because they really didn't do this during the war. I'm know there is at least one example of a submarine sinking another submarine but it was virtually impossible for submarines to sink each other with torpedoes so I wouldn't want that added.