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Posted: Tue Jan 17, 2012 7:44 pm
by pipfromslitherine
I'm up to my armpits adding new features atm - we have a few things that have slipped back and back that I really want to get a good run at (like MP force selection and deployment), as well as cool new stuff to support the next expansion. And we are also trying to get the iPad out to at least our initial beta testers this week. So it won't be imminent. Doing a release, on two platforms now, really puts a brake on moving forward with new features for you guys.

Hopefully the slowdown is a liveable annoyance until then. Sorry for the inconvenience :(.

Cheers

Pip

Posted: Tue Jan 17, 2012 7:56 pm
by Slowbius
Ok no problem. Just tried it with the screen resolution cranked down a bit and it's fine.

Keep up the good work!

Posted: Wed Jan 18, 2012 7:52 am
by awaltering
Thanks for the great expansion pack. While secretly hoping to play the german forces invading great britain its also fun to play different british forces defending the country.
I played the first to scenarios and noticed one small problem, but maybe its only a unique problem with my computer. Whereas there is a sound when a german vehicle explodes, the british vehicles die silent. Also sometimes there is no "marching" sound, when british troops move (I am not totally sure, if that only happens with smaller troops that lost some units). They seem to hover over the battle field.
Nevertheless a great job,

Cheers,

Andreas

Posted: Wed Jan 18, 2012 4:26 pm
by pipfromslitherine
Thanks for the feedback. I will check it out. I would have thought that the beta testing would have picked it up, but I will take a look.

Cheers

Pip

Posted: Thu Jan 19, 2012 4:57 pm
by enric
I've the laptop overheating problem, that I read some other have, maybe I'm missing something or misunderstand how to deal with it.

I put the FPSLIMIT 30 on USER.txt but the fan is always going to the max, (+- 6200 rpm) speed and the temperature is about 80.
I already erased the beta version, but, I do not remember, it reached a so hot temperature.

Posted: Thu Jan 19, 2012 5:42 pm
by pipfromslitherine
The versions are identical, so I'm not sure what the difference would be. If you make the number larger, does it affect the issue?

Cheers

Pip

overheating laptop

Posted: Fri Jan 20, 2012 5:28 pm
by khill9702
Grimnirsson wrote:I would like to know whether the new patch is addressing the laptop overheating problem...or should those who have this prob stay with the 1.6.1 beta thingy where we can manually lower the FPS? I am a bit confused about this now, especially since I think I would need the new stuff to later make the Sealion add on work...
Hey I was one of the people that have posted about my laptop overheating....It was just because I only was playing Battle Academy at the time that it was shutting down from running the game but really anything that required effort from my computer would have overheated it. What it turned out to be was dust. You might want to carefully open your laptop and dust it, i had dust in a spot I couldnt reach simply by blowing out the vents with compressed air. Id do that before you start modifying the FPS rate of games. Dust and laptops are a match made in hell unfortunately lol

Problem with multiplayer and the "Archer" TD

Posted: Tue Jan 24, 2012 1:14 pm
by bwanabill
I updated to build1.7.0 three days ago. My usual multiplayer opponent set up a game and I played the first turn but he has not been able to play his turn even though he recieved an email message alerting him to the fact that he had a turn to play. He confirmed to me that he also has Build 1.7.0.

I also noticed that the "Archer" TD vehicle always faces the wrong way. It thinks its rear end is its front.

Posted: Tue Jan 24, 2012 2:52 pm
by Slowbius
I believe this is historically accurate? (from wikipedia):
the gun was mounted in a simple low open-topped armoured box with gun barrel to the rear, very much like the early Panzerjäger German self-propelled guns in general appearance. This kept the overall length of the Archer short. However, this meant that on firing the gun breech recoiled into the driver's space. The driver stayed in position though in case the vehicle needed to move quickly.

Re: Problem with multiplayer and the "Archer" TD

Posted: Tue Jan 24, 2012 3:55 pm
by pipfromslitherine
bwanabill wrote:I updated to build1.7.0 three days ago. My usual multiplayer opponent set up a game and I played the first turn but he has not been able to play his turn even though he recieved an email message alerting him to the fact that he had a turn to play. He confirmed to me that he also has Build 1.7.0.

I also noticed that the "Archer" TD vehicle always faces the wrong way. It thinks its rear end is its front.
Why exactly can he not play the turn? It crashes? He doesn't see it? If he has any firewall software, we may need to re-authorise BA as the EXE will have changed and this flags as a potential issue on most firewalls, leading them to re-block the application.

Cheers

Pip

Posted: Tue Jan 24, 2012 5:23 pm
by bwanabill
I see what you meant about the mounting of the gun. The online photos of the Archer show the gun mounted on the rear of the chasis, but nevertheless the gun still points to the front of the vehicle. What I saw was my computerized Archer turned around with the gun pointed to the back even though I had ordered the vehicle to face the opposite direction. It also moved backwards.

My multiplayer friend (who lives in Australia, I am in the U.S.) said that the game does not appear when he logs in. We have played successfully before, but that was before I installed 1.7.0. I dont know exactly when he installed 1.7.0. Anyway, I will pass your suggestions on to him.

Thanks for the responses!