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Flak Tower 2
Posted: Wed Dec 28, 2011 9:58 am
by NetWolf55
Posted: Wed Dec 28, 2011 11:41 am
by Kerloc
sorry but that looks weird, the tower is huge and the perspective is wrong
But thanks for the effort
Posted: Wed Dec 28, 2011 4:36 pm
by bebro
Nice work overall. I have to agree with kerloc on the last one, but the rest are nice additions. I'm looking forward to see more units from you

Posted: Wed Dec 28, 2011 7:40 pm
by NetWolf55
bebro wrote:Nice work overall. I have to agree with kerloc on the last one, but the rest are nice additions. I'm looking forward to see more units from you

Thanks, I'll do a smaller version of the tower..
Posted: Wed Dec 28, 2011 9:21 pm
by flakfernrohr
Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?
With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.
Now with four (maybe 5), 128mm AA guns, how are you going to set the parimeters and power of this awesome structure? Obviously expensive and powerful.
My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Flak Tower 3
Posted: Wed Dec 28, 2011 11:42 pm
by NetWolf55
flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?
With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.
Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.
My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Small tower, adjusted shadows and perspective a bit.
Post some pictures of landmarks
Alkett vehicles were officially called Panzer IV/70 (A) right? The (A) was mounted on a Pz IV chassis...some images would be helpful.
Flak towers like this where armed to the teeth, some even had dual main guns, many quad 4's and loads of smaller stuff. Low flying tacs and fighters stood a good chance of being downed if they strayed to close.
parameters: I would give it range 3, 25+ air attack and weak ground attack, but a strong defense.

Re: Flak Tower 3
Posted: Thu Dec 29, 2011 12:33 am
by flakfernrohr
NetWolf55 wrote:flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?
With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.
Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.
My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Small tower, adjusted shadows and perspective a bit.
Post some pictures of landmarks
Alkett vehicles were officially called Panzer IV/70 (A) right? The (A) was mounted on a Pz IV chassis...some images would be helpful.
Destroyed bridge aerial view:
http://www.ww2incolor.com/gallery/black ... ge_flyover
http://www.flickr.com/photos/kt/4465708/
http://www.flickr.com/photos/kt/4465169/in/photostream/
Google link for STalingrad pictures that can be used in any destroyed city generically. This is needed in the game, there are not any destroyed village or town overlays.
https://www.google.com/#hl=en&cp=21&gs_ ... .osb&cad=b
Flak towers like this where armed to the teeth, some even had dual main guns, many quad 4's and loads of smaller stuff. Low flying tacs and fighters stood a good chance of being downed if they strayed to close.
parameters: I would give it range 3, 25+ air attack and weak ground attack, but a strong defense.

YES, the PzJgr IV/70 was on PzIV chassis with different superstructure. Here is a link for the PzJgr IV/70 (A). From it this link you can also will find a number of pictures and tech specs on actual, proposed and paper
Panzers.
http://ww2drawings.jexiste.fr/Files/1-V ... r4-70A.htm
http://ww2drawings.jexiste.fr/Files/1-V ... 0A-bis.htm (This is the proposed PzJgr IV/70 (A) with an 88mm) Would be neat to have one of these too!
Here is the link for the website:
http://ww2drawings.jexiste.fr/Files/1-V ... -Armor.htm
Links for pictures of Reich Chancellery:
http://www.axishistory.com/index.php?id=4745
http://www.spiegel.de/fotostrecke/fotos ... 028-2.html
I'll get some bridge pictures and post the links in a while. I know someone on the forum wanted the Bridge at Arnham
Here is a link with a lot of Stalingrad pictures. This type of overlay is very much lacking in the game, city and villages destroyed.
https://www.google.com/#hl=en&cp=21&gs_ ... .osb&cad=b
https://www.google.com/search?q=picture ... 0&bih=1002
Sgt.Pavlov's house in ruins and history of it:
http://en.wikipedia.org/wiki/Pavlov%27s_House
http://www.soviethammer.info/blog/57499 ... ack-house/
Excellent aerial photo collection of destroyed buildings and bridges from pilot's snap shot album
http://www.spiegel.de/international/ger ... 79,00.html
http://axedigital.pittstate.edu/cdm4/re ... atkins&t=s
Arnhem Bridge link information:
http://www.youtube.com/watch?v=_R35veyjFhQ
http://www.holts.co.uk/schools/ww2/holland-arnhem.html
https://www.google.com/search?q=arnhem+ ... 0&bih=1002
The whole game is wide open so to speak for terrain overlays that feature destroyed cities, villages, bridges, etc. Also landmarks that are not damaged. These ad a great deal of character to a battlefield IMO. I reworked all of my 22 maps with Massi's land pack when he made them available. Very big difference in appearance for the better.
Posted: Thu Dec 29, 2011 12:36 am
by Razz1
Can you please make a destroyed bridge?
Posted: Thu Dec 29, 2011 1:06 am
by NetWolf55
Razz1 wrote:Can you please make a destroyed bridge?
Edit map or make as an unit?
Posted: Thu Dec 29, 2011 3:03 am
by NetWolf55
Just playing...would be nice to have animated graphics support. (landpack city)
fast

med

slow

Posted: Thu Dec 29, 2011 3:34 am
by Razz1
NetWolf55 wrote:Razz1 wrote:Can you please make a destroyed bridge?
Edit map or make as an unit?
As map terrain.
Also as a unit, but make it a regular bridge.
The we can assign it the same as an bridge engineer with zero movement. You can cross until it is destroyed.
Posted: Thu Dec 29, 2011 9:29 am
by Kerloc
good idea
Posted: Thu Dec 29, 2011 10:03 am
by bebro
Re animated gfx: It was posted in a thread somewhere that you can use animated PNGs for units, but I never tried it. Also, I'm not sure if it works for other gfx, like cities etc, but could be worth a try.
Posted: Thu Dec 29, 2011 4:42 pm
by nikivdd
Very nice job on those units!
The German Scout and Ski are added to the eqp file.
Proper credits you shall receive

.
Posted: Thu Dec 29, 2011 7:23 pm
by NetWolf55
bebro wrote:Re animated gfx: It was posted in a thread somewhere that you can use animated PNGs for units, but I never tried it. Also, I'm not sure if it works for other gfx, like cities etc, but could be worth a try.
I saw the animated png's, not sure if you can just add a slot for terrain..probably needs some coding to reference the new slot.
Posted: Thu Dec 29, 2011 7:25 pm
by NetWolf55
nikivdd wrote:Very nice job on those units!
The German Scout and Ski are added to the eqp file.
Proper credits you shall receive

.
Thanks, anybody can use whatever they want.
Posted: Thu Dec 29, 2011 8:21 pm
by nikivdd
Here is your lovely scout doing what it supposed to do...
I put the unit in the recon class. It moves as cavalry ofcourse but it also has multi-move ability.
You might also notice some units made by others as well.
Thank you gentlemen

Posted: Fri Dec 30, 2011 12:55 am
by NetWolf55
nikivdd wrote:Here is your lovely scout doing what it supposed to do...
I put the unit in the recon class. It moves as cavalry ofcourse but it also has multi-move ability.
You might also notice some units made by others as well.
Thank you gentlemen

Looks good.
Posted: Fri Dec 30, 2011 3:30 pm
by Sleezly
Been playin niki's mod with some of your units! Nice job Net! I appreciate it!
Posted: Sat Dec 31, 2011 12:18 am
by NetWolf55
Sleezly wrote:Been playin niki's mod with some of your units! Nice job Net! I appreciate it!
thanks