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Re: AT and AA Mod for 1.1 and DLC's

Posted: Sat Nov 24, 2012 8:22 pm
by chief
Razz1, I downloaded and all I got was a type 1 file ??? wha ????

Re: AT and AA Mod for 1.1 and DLC's

Posted: Sat Nov 24, 2012 8:39 pm
by Razz1
Open it with WinRaR

Re: AT and AA Mod for 1.1 and DLC's

Posted: Sun Nov 25, 2012 5:48 am
by chief
Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ?????? :cry:

Re: AT and AA Mod for 1.1 and DLC's

Posted: Sun Nov 25, 2012 2:34 pm
by guille1434
Chief: I downloaded the file, changed its extension (which was .1) to .rar and opened it without problems usin WinRar (and I think you can use 7zip also)...

Re: AT and AA Mod for 1.1 and DLC's

Posted: Sun Nov 25, 2012 8:50 pm
by Razz1
chief wrote:Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ?????? :cry:
No you do not have to join. Look carefully and you will see the down load link.

They are very clever and make their web page look as if you have to buy products.

Re: AT and AA Mod for 1.1 and DLC's

Posted: Mon Nov 26, 2012 12:27 am
by chief
Will try to change .1 to zip. Should do the trick. To be completely honest I never saw a .1 type file. TY

Re: AT and AA Mod for 1.1 and DLC's

Posted: Mon Nov 26, 2012 5:35 pm
by chief
Razz1: Changing to .rar didn't do any good, thanks for assist. I'm starting to feel that I have a "Slitherine Virus", any time I try to update, modify etc. It turns into a vertual fiasco. I think I'll stick to Vanilla version. Thanks again for your help.

Re: AT and AA Mod for 1.1 and DLC's

Posted: Tue Nov 27, 2012 3:55 am
by Razz1
Right click on the application and click on open with

Then pick your application.

Re: AT and AA Mod for 1.1 and DLC's

Posted: Tue Nov 27, 2012 4:44 pm
by chief
Don't sweat it any longer Razz1, I've done it all, decided to remove this game from computer thank you for your efforts.

Re: AT and AA Mod for 1.1 and DLC's

Posted: Mon Dec 17, 2012 5:04 am
by Grimwar
Razz1 wrote:Right click on the application and click on open with

Then pick your application.
Above may not work if.

A. No idea of computers.
B No idea of file types.
C no structure in the reg system

Re: AT and AA Mod for 1.1 and DLC's

Posted: Mon Dec 17, 2012 5:23 am
by Razz1
choose WinRaR or Zip

Re: AT and AA Mod for 1.1 and DLC's

Posted: Mon Dec 17, 2012 6:07 am
by chief
thanks raz, no longer using mods, appreciate your help.

grimwar, just to inform you, I understand computers, never had file probs til i got involved with PC, which I now regret purchasing, may be I don't understand (this) reg problem.

Re: AT and AA Mod for 1.13 and DLC's

Posted: Sun Feb 17, 2013 7:37 am
by Razz1
Updated for stock version 1.13

Many more enhancements and fixes to bugs.

Re: AT and AA Mod for 1.13 and DLC's

Posted: Tue Feb 19, 2013 3:47 pm
by guille1434
Hello! Thanks for the update! I dutifully downloaded it... I see there are some new icons (V-1, V-2, Ho-229) which looks very "vanilla game". Are they the new icons added for the new game patch v1.13? :-) Just curious...

Re: AT and AA Mod for 1.13 and DLC's

Posted: Tue Feb 19, 2013 6:44 pm
by ThvN
guille, 1.13 will add some extra units, the open beta already included them, so you can check it out for yourself if you want.


From the changelog for 1.13: viewtopic.php?f=125&t=40761#p382661
Equipment file
- New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber

Re: AT and AA Mod for 1.13 and DLC's

Posted: Sun Feb 24, 2013 2:25 am
by Razz1
List of switchable units:
StuG IV
StuH 42
8.8 cm Pak 36
8.8 cm FlaK 36
StuH 42
StuG IV
SU-122(r)
SU-122(r)
3.7 cm FlaK 37
3.7 cm FlaK AT
SdKfz 10/4
SdKfz 10/4 AT
V1
V1
V2
V2
LRDG Inf
Chevy-WB
QF 17 pounder
QF 25 pounder
TACAM-60
TACAM-Art
Saharan Inf
Sahariana
75mm 75/32
75mm 75/32 AT
75/46 C.A. m34
75/46 C.A. m34 AT
90/53 m41C
90/53 M41c AT
M4A3(105)
M4A3(105)
SU-152
SU-152
ISU-122
ISU-122
SU-76
SU-76
SU-122
SU-122
ISU-152
ISU-152
25mm M1940 72-K
25mm 72-K AT
85mm M1939
85mm M1939 AT
8.8 cm FlaK 36
8.8 cm Pak 36


3.7cm SPAA
3.7 cm SPAA AT
Sdkfz 8 8.8 cm AT
Sdkfz 8 8.8 cm FlaK
Willys MB Jeep
Scout Inf
Nimrod
Nimrod AT
80 mm Bofors
80 mm Bofors AT
Hornisse
Hornisse
QF 17 lb Art
QF 25 lb AT
Panzer Bridge
SWS

Panzer Bridge is a new unit that can not attack. Defense is medium while in transport mode. Switch to Bridge and it is Rock solid hard to kill bridge.

Re: AT and AA Mod for 1.13 and DLC's

Posted: Mon Mar 04, 2013 9:43 am
by Magic1111
Hi Razz!

Is there a chance that you can make the AT&AA MOD compatible with "Elite Units MOD" from HERE?

I think e.g. the E-File is in conflict... :wink:

Thx in advance!

Re: AT and AA Mod for 1.13 and DLC's

Posted: Wed Mar 06, 2013 2:59 am
by Razz1
I could but I don't believe in having all SS units.

A player doesn't need improvements in units, as the game is easy.

Plus, it only Glorifies the Nazis.

Re: AT and AA Mod for 1.13 and DLC's

Posted: Wed Mar 06, 2013 11:39 am
by Magic1111
Razz1 wrote:Plus, it only Glorifies the Nazis.
Sure? But this is not my Intention that I play the "Elite-MOD"!

I play the "Elite-MOD", because I want to buy any SS Unit when I believe, that I need a "Special" Unit! And I don“t want to wait until the game give me a "Special" Unit as Bonus!

I like the System of The "Elite-MOD" with purchasable SS-Units, and SE-Units as Bonus! :wink:

Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Posted: Sat Mar 16, 2013 4:15 am
by Razz1
The following units use camouflage.

They can not be seen unless an enemy unit is next to them.

SdKfz 222
Hetzer German
Hetzer Hungary
SS Tatra OA vz.30
Daimler Dingo British
Honved Csaba Hungary
Sahariana Italy
Sahariana AS42 Italy
NKVD Russian
BA-64 Russian
45mm M1937 Russian AT
Willys MB Jeep USA
Hetzer Romanian
Bren Recon Canada
SdKfz 222 Romanian