Posted: Mon Dec 05, 2011 9:51 pm
What I'm after is having a chance to rail / place reinforcements in areas that had a rail line during WW2 where the map doesn't have a proper city for. Moscow was a highly populated area so there should be a possibility to place reinforcements several places near Moscow. As long as Moscow is still Russian I don't think there is a problem, but once Moscow falls you will see that there is quite some distance to Gorki so having a city like Vladimir will definitely help.
When placing cities we don't only look for population. In some areas (Kotlas for example) we place a city because it's the only way to get units there. The city size was small, but it was the biggest in the area.
In other areas we omit big cities because even more important cities are nearby. Manchester is one such example. It's too close to Liverpool / Leeds to be on the map even though it's big enough. A rule of thumb is that we should not place cities closer than 3 hexes from each other.
In the Ruhr area we just have Cologne and Essen even though we could have picked many cities there (Dortmund, Düsseldorf, Gelsenkirchen, Duisburg etc.).
So placing cities is partly for effect. We have them there to allow for rail movement. E. g. Stavanger and Kristiansand are on the GS map in Norway and they had a rail line so therefore we placed them. Both cities were too small to be on a map with rail lines. Same with finnish cities like Joensuu. Still having them seems to work because you can now rail to an area where it was possible to rail.
Izhevsk was added because it was actually quite a bit bigger than expected (more than 600.000 inhabitants) and it was 3 hexes or more from another city. Otherwise it would have been omitted. I took away Yoshkar-Ola because I added Izhevsk.
Saransk was added to have possibility to place units west of the Volga in an otherwise empty area.
Nizhny Tagil is a suitable city to have because quite often when the Russians collapse they collapse north of Omsk due to not having cities nearby. Now the Russians can rail there and form a front line.
One of the weaknesses in GS in my opinion is that it's too short from Moscow to Omsk, but that can't be remedied because we're limited to 150x72 hexes. Ideally Omsk should have been a further 10 hexes east. So the area east of Moscow is compressed to fit in the Urals and that creates a situation where the Axis player can move too fast from Moscow to the Urals and game victory. Having some city stumbling blocks will certainly help.
When placing cities we don't only look for population. In some areas (Kotlas for example) we place a city because it's the only way to get units there. The city size was small, but it was the biggest in the area.
In other areas we omit big cities because even more important cities are nearby. Manchester is one such example. It's too close to Liverpool / Leeds to be on the map even though it's big enough. A rule of thumb is that we should not place cities closer than 3 hexes from each other.
In the Ruhr area we just have Cologne and Essen even though we could have picked many cities there (Dortmund, Düsseldorf, Gelsenkirchen, Duisburg etc.).
So placing cities is partly for effect. We have them there to allow for rail movement. E. g. Stavanger and Kristiansand are on the GS map in Norway and they had a rail line so therefore we placed them. Both cities were too small to be on a map with rail lines. Same with finnish cities like Joensuu. Still having them seems to work because you can now rail to an area where it was possible to rail.
Izhevsk was added because it was actually quite a bit bigger than expected (more than 600.000 inhabitants) and it was 3 hexes or more from another city. Otherwise it would have been omitted. I took away Yoshkar-Ola because I added Izhevsk.
Saransk was added to have possibility to place units west of the Volga in an otherwise empty area.
Nizhny Tagil is a suitable city to have because quite often when the Russians collapse they collapse north of Omsk due to not having cities nearby. Now the Russians can rail there and form a front line.
One of the weaknesses in GS in my opinion is that it's too short from Moscow to Omsk, but that can't be remedied because we're limited to 150x72 hexes. Ideally Omsk should have been a further 10 hexes east. So the area east of Moscow is compressed to fit in the Urals and that creates a situation where the Axis player can move too fast from Moscow to the Urals and game victory. Having some city stumbling blocks will certainly help.