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Re: How to solve this single most significant balance issue?

Posted: Tue Nov 29, 2011 9:12 pm
by rezaf
Rudankort wrote:
rezaf wrote: About the scenario settings, unless you changed that in 1.04, the setting you make in the editor doesn't apply to newly purchased core units in a campaign - campaign units ALWAYS come with 0 stars, regardless when you purchase them. Or am I missing anything? :wink:
No you are not, and I already explained the situation in my reply to El Condoro. Yes, for now, campaign mode and scenario mode work differently.
Ah, I apologize Rudankort, I skipped over that post. Like I wrote, if you can add this without too much effort, it'd be a nice-to-have at some point, that's all.
_____
rezaf

Posted: Wed Nov 30, 2011 12:09 am
by impar
MartyWard wrote:Why not have elite replacement reduce experiance less than green ones do instead of not causing any loss of experiance?
Rudankort wrote:- We could allow to buy mixed replacements though (for advanced players only), this get requested from time to time.
An adapted PeG system? :idea:
You could reinforce with green, veteran or elite replacements.
Green would be the now regular PzC replacements.
Veteran would be half-experience reinforcements.
Elite would be the now elite PzC replacements.

Posted: Thu Dec 01, 2011 5:36 am
by steelwarrior
that sounds interesting cause it might solve a lot of issues with PP - maybe the veteran can be used untill overtstrength and is less expensive then the elit and elite just needs to be used for overstrengthening an unit?

Posted: Thu Dec 01, 2011 10:04 pm
by Uhu
I suggest you to play on harder levels: I always gave elite replacement for my units an even at USA I had almost not 5 star units (maybe one or two). Plus, I had not the prestige amount to overstrenght all units - even not on 13, or so! :)
fenglicao wrote:BTW, when control-click, can an expected Exp gain also be displayed next to the expected kill/supression? Many times Exp gain is a very important consideration when choosing which unit to attack which target. Right now I still don't know the specifics of how experience gain is calculated, and when you get the bonuses.