Look of the end of work (95% achieved) on the "
Crisis & War in Europe" mod (new name of the mod)
Added 3 new powers => "Caucase" (Armenia, Georgia & Azrbaidjan), Ukraine and Croatia, that have (like Spain, Poland, Czechoslovakia, Yugoslavia, Romania, Austria etc) independant research, independant military reinforcements, independant leaders and independant production. Added also Smyrne aeras (Greece) and Antalya zone (Italy) in Anatolia, and some other little things like Italian Karpathos island (Dodecanese) & improvement of Fog of war (reducing spotting capacities of units).
Ukraine is classified "Medium power" (like Sweden, Turkey, etc) and Croatia & Caucase are classified "secondarypowers" (like Austria, Hungary, Greece, Bulgaria, etc). There are 6 classes of powers : Great powers (original Great powers in game + Poland + Spain), Medium powers (Czechoslovakia, Yugoslavia, Turkey, Sweden,etc), secondary powers, little powers, little states and others territories. In each class of power, all countries of the class have approx. the samle military/economic craft, except some special national parameters (i.e : Uk has historical a more important fleet, etc). The game is now more open to new situations in Europe (no exclusive german domination in Europe : Germany is a great powers like others in Europe, it may not win a war alone).
Some flags have to be worked (Croatia, Caucase, etc). Borders of Turkey are now borders resulting of Sèvres treaty (not Lausanne treaty 1923) = Turkey has lost Armenia territories in North-west.
One nation will be reserved (free awailable) to be used in scenarios to figure Republican Spain, free Kurdistan, White russian forces, etc, depending of concerned scenario.
I discovered also that a WW 1 scenario would be possible with MH-CEAW, using the editor to modify owners of territories on map (but not to modify the map file, as I tried first with a tip that does not work finally). If I don't like the Commander WW1 that will coming soon, after trying it, I will perhaps make a special WW1 mod for 2 human opponents with MH-CEAW, using manpower parameters as munitions stock parameters and mechanized infantry as long range arty, Armor as shock troops, garrison as infantry and corps as cavalry, etc
I discovered also (if one guy want to do it) that a "Roman empire mod" would be very easy to build with the game (in Gold version 1.12, without GS extension)