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Posted: Wed Oct 12, 2011 3:41 pm
by Adean
It is great idea, but I cannot read the chinese words:-D

Posted: Sat Oct 15, 2011 4:54 am
by naturesheva
Here's a test for new tile set for the Mod.

A big feature in our Mod is that different sets of terrains will be used. In China, the terrains from north to south is totally different. The colour of earth, type of vegetation, type of farming, style of building.

Here's a early test for the set of South East of China.

Image

Posted: Sat Oct 15, 2011 10:57 pm
by naturesheva
Image

Here's a refined version. :D :D

Posted: Tue Oct 25, 2011 10:17 pm
by naturesheva
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We will use gif file in our new information window to show the strategical map

Posted: Tue Oct 25, 2011 10:23 pm
by VPaulus
Quite interesting.
Keep reporting, please.

Posted: Wed Oct 26, 2011 12:29 am
by naturesheva
Image

Here's the final image~~ :D :D

Posted: Wed Oct 26, 2011 12:59 pm
by berndN
Looking great !
I seem to remember somewhere that HTML is used. Would it be possible to include a flash file instead of an animated GIF?

Posted: Wed Oct 26, 2011 11:26 pm
by naturesheva
berndN wrote:Looking great !
I seem to remember somewhere that HTML is used. Would it be possible to include a flash file instead of an animated GIF?
We tried before, seems not working for the current version. If anyone can give us a solution for that, it will be so helpful, can can change the game quite a lot!

Posted: Tue Nov 01, 2011 10:06 pm
by Kerensky
We have some new tools to assist designers with their custom campaigns; we encourage you to make use of them if you can.
viewtopic.php?t=29080
viewtopic.php?t=29103

How to get the best use out of the new linking system:

Step 1:
You will be able to create a few scenarios and release it as a campaign and let players get their hands on it and test it.

Step 2:
Once you get feedback, you can then continue making your campaign and then release the next 'part' of the campaign.

Step 3:
Anyone who has already played 'Part 1' of your campaign can import their core directly into 'Part 2' and resume as if there was never any break in the campaign at all!

It's a wonderful system that allows for designers and players to quickly and frequently exchange notes and feedback details.
Instead of a 50 scenario campaign taking months to create, it can now be released at a MUCH faster rate as soon as they are ready, and then all the pieces can be joined together.

Posted: Wed Nov 02, 2011 3:30 am
by naturesheva
Kerensky wrote:We have some new tools to assist designers with their custom campaigns; we encourage you to make use of them if you can.
Many thanks! Kerensky.

With such great support, we will try to get the English version ready ASAP, and try to become the first few Mod using the system.

The first scenario is ready yet, the second is in-testing now.

Posted: Mon Nov 07, 2011 12:01 pm
by naturesheva
Image


Hi, guys! How about these Minefield and Engineer Units? :D :D

Posted: Mon Nov 07, 2011 12:52 pm
by VPaulus
Oh Naturesheva, you have a big problem due to the colour of the uniforms of the infantry units. It clutters too much with terrain colour.
You and your team will have to work something to solve this issue. We need a bigger contrast or otherwise it will be hard to tell the difference. The 3D models are just fantastic. You solve that problem and it will be perfect and I'll can't wait to play.

Posted: Mon Nov 07, 2011 12:58 pm
by naturesheva
VPaulus wrote:Oh Naturesheva, you have a big problem due to the colour of the uniforms of the infantry units. It clutters too much with terrain colour.
You and your team will have to work something to solve this issue. We need a bigger contrast or otherwise it will be hard to tell the difference. The 3D models are just fantastic. You solve that problem and it will be perfect and I'll can't wait to play.

I fully understand and agree your suggestion. Thanks Paul!
We're not focusing on this at the moment. Once more scenarios are ready, we'll surly make the change you suggested.

Posted: Mon Nov 07, 2011 1:57 pm
by VPaulus
Thanks.

Posted: Tue Nov 15, 2011 9:57 pm
by naturesheva
Image

Here's some new tiles for city (Shanghai).

Posted: Wed Nov 16, 2011 2:45 am
by BosDragon
I LOVE the .gif in the strategic map, it gives the strategic map a whole new level of importance. Great work!

Posted: Wed Nov 16, 2011 3:12 am
by naturesheva
BosDragon wrote:I LOVE the .gif in the strategic map, it gives the strategic map a whole new level of importance. Great work!
Thanks, Dragon, our Mod actually have many new features. You can fight in the tunnel, there's close fighting mode, you can construct buildings~~ and more and more. I'll release all these features once they're fully developed. :D

Posted: Wed Nov 16, 2011 5:26 pm
by BosDragon
Naturesheva wrote:
BosDragon wrote:I LOVE the .gif in the strategic map, it gives the strategic map a whole new level of importance. Great work!
Thanks, Dragon, our Mod actually have many new features. You can fight in the tunnel, there's close fighting mode, you can construct buildings~~ and more and more. I'll release all these features once they're fully developed. :D
Wow, the number of innovations you're announcing makes me think of your mod as an expansion pack for Panzer Corps :)

Posted: Wed Nov 16, 2011 10:02 pm
by naturesheva
We just noticed BA is actually much more flexible to modify. You can almost set everything you want.
I strongly wish PzC can be more friendly for Modders. At least allow us to set new terrain, feature terrain and new class for units.

Posted: Fri Nov 18, 2011 5:58 pm
by flakfernrohr
Hello, I think this will be a very interesting mod. I am curious to know what the bluegreen fields are supposed to be? Flowers maybe? I don't see many rice paddys, tiered fields on hills, etc. or stuff like that. The first picture makes me think of a Chinese silk robe scene. No offense, I am just trying to understand a little about it.