Okay so you get this out before one has a chance to assess the final 1.01. Gee-wiz, before some were complaining you all were to slow!!!! (just jesting, you all).
First off, right away, I want to say this campaign('39) is really nice. The maps have a great feel to them, much more open and realistic. I don't feel like like you designers contrived the senario to see how hard it could be made. I know you will not agree with that assessment, but that's my feel. I think also because the computer units are not given 150 points(yea ,yea I know just a little over-the-top) of entrenchment right off on turn one. I always had the feeling that the allies knew the Axis was coming in Poland, in 1st senario of France, and Russia.
I'm going to try to answer some questions in this feedback area. I have been playing 39 on col. setting, and because of my above comments, I find these senaios more engroossing, more enjoyable!! I was very late last night eating dinner!! I find the gameplay intriguing because of some of the varible objectives, like in one of the Norway ones, where you had to sink the Br. aircraft carrier. Nice rinkle

. I always felt in the old PG and yours, copied so well, that to much emphasis wa splaced on just objectives. When in real wars you take objectives by defeating the opposing army(s). The presitge seems okay, except during some missions not enough, some to much, depending on how many city, or other types of objectives. The computer seems to fight okay, but not real good combined arms; sometimes it will plane bomb, then attack with a infantry, somestimes artillery, then infantry. But if all three available, doesn't use them all. I was wondering about the experience accumulating; first 2 stars come pretty quick, long before you get out of Poland, I'm now in Wassingny and I have some units with 3 stars. this is okay, because there are so many senarios with these new campaigns. I liked the ferry crossings in a senario or two back, allowed me to get in the allies rear and take out artillery, before beginning frontal assault. I have found for the most part, the senario briefings are sound. I may change that assessment, if I can't figure out Wassingny!!!! Overall these new campaigns are head&heals better than first, even with 1.01. I'm going to now comment om some improvements I'd like to see.
Through all of the time being involved in these betas, and I would say the same things about PG, in many of the same areas, also. First off, I just think the combat results of the following combinations are way out of line & unrealistic, especially in the years 39,40, & 41. #1, tank vs AI inf(cav).I have lost more tank in this combination than I care to count. I don't understand what your program computes in this situation. If the infantry is entrenched in a city, or a fortified square, I know you don't send in the tanks first!! I'm talking about, what you are representing, 2/3 rifle-infantry, with maybe also grenades are going to take down IVD tank in the open filed???? Just not realistic, in my mind. As I started writing this part, I have been trying to remember if I lost any tanks to tanks. Can't recall, except for those crazy senarios late in Russia(44/45). Also, my tanks/inf. vs AI artillery, or Inf vs AI anti-tanks. It just takes to many units to many turns, most of the time, to take out. These were very lightly manned and lightly armed units , that in these cases, should be overruns!!! They just seem more like camouflage infantry. And yes, my comments, mean you'd have program these units to be more guarded than just throwing them forward because they fight hardly different from other units. I also say this in reverse, my infantry against AI tanks!!! Axis grenediers(spelling) might or should be able to do some damage, but not rifle companies. Okay, enough citicism. However, I have seen some say they don't like artillery being able to move one sq. in deplaoyment mode. Don't take this away, please. It's great!!
I have some other questions for you.
#1) Are these new campaigns going to be intergrated into original game or will it remain separate??
#2) Could there some designation, colorwise or whatever, for support troops?? In the heat of battle it's combersome to have search to see which unit you might want to get regular reinforcements vs elite, if presitge is tight.
#3) When one is using a stagetic bomber in it starts to bomb, a notice comes up with "neutralized" along with little white banner. What does this mean?? What effect??
#4) When a plane goes to a hidden hex and there is a unit in it, why does one have to unclick, then reclick in order to attack?
Anyways guys I really am enthralled with these new campaigns. I hope any other furthur ones will be of very similar. Great, great work!!
To many games, not enough time.
JMK