Page 2 of 4

Posted: Wed Feb 01, 2012 5:24 pm
by bebro
El_Condoro wrote:Their attack values would have to be like AD on some tanks - only come into effect when attacked (otherwise they can be used to attack adjacent hexes) - something like [8]. All these stats would need to be tested, as would their cost. What class would they be? Fortification seems best to me.
Re those mines, has anyone actually edited some of those into his game?

I'm trying to implement some myself, though wondering about the best way. I have them in the fort class indeed, movement zero. But should they really get attack stats? Or rather defense, so that their ZOCs deny movement of enemy units, and if you want to get rid of them you need to attack (=clear) them.

I mean with own attack values you could have mines attacking adjacent units, which seems "too active" for them. Just wondering :)

edit: just realized - you meant negative attack values? Ahh it's clear now...

Re:

Posted: Sun Feb 12, 2012 3:06 pm
by Ballermann
Oh, there are many nice new units, Ships, Tanks and more :P but no preview here :cry:
http://www.designmodproject.de/forum/vi ... 9&start=45
thank you 8)

Re: Re:

Posted: Sun Feb 12, 2012 3:21 pm
by VPaulus
Ballermann wrote:Oh, there are many nice new units, Ships, Tanks and more :P but no preview here :cry:
http://www.designmodproject.de/forum/vi ... 9&start=45
thank you 8)
Sorry had no time yet to make the preview he asked me.
If Puma made a screen with all his new units, it would be easier.

Re: Puma's New Units and other Graphical mods

Posted: Sun Feb 12, 2012 3:45 pm
by VPaulus
Anyway here's a preview but if you want to see more in detail and to download his units, use this link:
http://www.designmodproject.de/forum/vi ... 9&start=45

Image
Image
Image
Image

Re: Puma's New Units and other Graphical mods

Posted: Sun Feb 12, 2012 4:18 pm
by massi
wow! amazing! :D

Re: Puma's New Units and other Graphical mods

Posted: Sun Feb 12, 2012 7:09 pm
by flakfernrohr
Really nice stuff. Thank you for sharing with us PUMA!!!!!!!!!!! :D

Re: Puma's New Units and other Graphical mods

Posted: Mon Feb 13, 2012 2:01 pm
by Ballermann
Thank you vPaulus for the preview her :D

And thank you Puma for this nice units. :P

Re: Puma's New Units and other Graphical mods

Posted: Wed Feb 15, 2012 3:11 pm
by VPaulus
More 5 units:
Image

Re: Puma's New Units and other Graphical mods

Posted: Wed Feb 15, 2012 9:11 pm
by Ballermann
A Harley cool 8)

Re: Puma's New Units and other Graphical mods

Posted: Sat Mar 31, 2012 5:33 am
by Radoye
what happened to all the download links, they're all dead? :(

Re: Puma's New Units and other Graphical mods

Posted: Sat Mar 31, 2012 2:42 pm
by HBalck
Not my way - is an satisfying work for someone - but the figures looks to different in style, colours, size and scale, textures, light and shadows.
But Thank you to try to make Panzer corps better - but its to mutch work in 2D I think - Why do you not spend your time to work in 3D - its much more effective.

H.Balck

Re: Puma's New Units and other Graphical mods

Posted: Sun Apr 01, 2012 12:37 am
by Chris10
HBalck wrote:Not my way - is an satisfying work for someone - but the figures looks to different in style, colours, size and scale, textures, light and shadows.
But Thank you to try to make Panzer corps better - but its to mutch work in 2D I think - Why do you not spend your time to work in 3D - its much more effective.

H.Balck
Perfectionism can be of great help and we germans know a fair bit about it but as well it can become a real project breaker as people can get lost in details and never finish their projects due to dilusion and fatigue. Its modders biggest enemy.
Why da heck somebody would spent 2 days for a single high detailed 3d unit if the engine does not displays it at an acceptable detail level when he can do half a dozen 2d models in the same time ? It makes no sense at all.
The goal for any game developer and modder is to present a finished project in an acceptable timeframe which means the effort has to be in relation with the
objective and the possibilities of the used game engine. People who dont understand this fact will never really finish their projects and always fail at alpha status or even before. I have seen legions of these over the years.
I admire your dedication and have greatest respect for your skills but its really "Brotlose Kunst" for the PC engine. Your units are awesome though...got to admit that.

Re: Puma's New Units and other Graphical mods

Posted: Mon Apr 02, 2012 2:22 pm
by 4kEY
Agreed, Chris. I may not have experience modding, but what you say holds true for life in general.

Those were some good looking infantry in the Feb 12 preview. Where can I download these? Das von dir ausgewählte Thema existiert nicht.

Re: Puma's New Units and other Graphical mods

Posted: Mon Apr 02, 2012 10:03 pm
by Chris10
4kEY wrote:Agreed, Chris. I may not have experience modding, but what you say holds true for life in general.

Those were some good looking infantry in the Feb 12 preview. Where can I download these? Das von dir ausgewählte Thema existiert nicht.
Pumas thread with his units got deleted today or yesterday...it does not look like an aprils fool..he posted that he wont take questions about the why so I dunno whats the reason

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 12:26 am
by flakfernrohr
His download thread on the DMP Forum is gone as well. He made some beautiful units. Don't know why he pulled everything. Sad deal. I hope he isn't gone for good.

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 6:19 am
by 4kEY
I noticed no one called Churchy on ripping off his Lowe and Standardpanzer...

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 2:22 pm
by flakfernrohr
4kEY wrote:I noticed no one called Churchy on ripping off his Lowe and Standardpanzer...

Churchy made an Opel Maultier rather than ask PUMA to use his Maultier for some skinning. It is possible that Churchy made the icons himself and did not use PUMA's icons.

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 3:17 pm
by churchlakecity
You people should know that puma and i are friends, and we not copying from another....but perhaps it can be that we sometimes use the same source...www is huge...

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 3:24 pm
by 4kEY
That's cool, but c'mon man, the Lowe and Standardpanzer are IDENTICAL. So much so that I should be able to say that without offense.

The only point I was getting at earlier was that if you did and if no-one called you on it, it's possible he coulda pulled out for that reason. Not saying he did, but possible.

Re: Puma's New Units and other Graphical mods

Posted: Tue Apr 03, 2012 4:13 pm
by churchlakecity
I dont know what you mean with "Standartpanzer" but in case of the Löwe, i think we had the same source,too. I dont know. Puma and i are not reporting our activities another the whole time.And i'm not looking every time, when i have found a new source,if puma had it done or found this icon before. And shit happens. As i wrote before,www is big...if puma had desturbed this,or when he belived,that i toke a icon from him, he already had told me that...