I like this idea for sure (though the details would of course need testing). I think it largely achieves the same effect I am looking for - mediums are now better since you can have more of them. I'd use the same thing for the campaign core units - heavy tanks use up more slots.
I guess the only thing that doesn't appeal is it requires more strenuous scenario design to ensure that slots actually are a limiting factor (rather than prestige). So it requires careful design.
The other idea I liked was the suggestion to simply lower medium tank prestige costs. Maybe a better one is to raise heavy tank costs. Would you buy a King Tiger @$1300? Well maybe but it will hurt the pocket book. That largely deals with multiplayer but the campaign core consisting of pure Tigers remains as you role in the doe.
All in all:
(1) Reduce ROF for heavies, increase their ground defense and hard attack, lower their close/air defense and make them cost the same as mediums.
Advantages: solves medium/heavy tank problem without depending on whether you are playing multiplayer/campaign, are rich or not and doesn't depend on adroit scenario design.
Disadvantages: requires ROF concept to be understood by gamers, probably requires some design changes in how stats are displayed.
(2) Heavies take up more slots
Advantages: great for the campaign - very interesting choice between heavy and medium
Disadvantages: requires careful scenario design to make sure that core slots are an actual constraint.
(3) Heavies are more expensive
Advantages: very simple to implement, solves the problem mostly for multiplayer where money is always a constraint
disadvantages: campaign still has issues as good players typically have endless cash so paying a big premium for the big core unit that will stay with you perpetually is well worth the $
Molve wrote:Suggestion:
1) All scenario slots are increased 50%
2) Mechanized units now occupy TWO slots
3) Heavy Armor (specifically!) occupy THREE slots
So if you today can field, say, 18 Tigers, you would tomorrow have to choose between
a) NINE (9) Tigers
b) THIRTEEN (13) PzIVs or Grenadiers in Halftracks or self-propelled AT or...
c) TWENTY-SEVEN (27) pre-Blitzkrieg units (Infantry in trucks, towed artillery and AT etc)
(or, obviously, any legit combination of a, b, and c!)
The point isn't supposed to force people play with immobile "useless" troops, but to find use for units with less than maximum stats. Sure you would still buy a Tiger or two, but for that eighth or ninth slot, wouldn't two AT units or perhaps three regular Wehrmacht infantry units be a much better addition to your overall counter mix...?
The idea would be that for two Tigers you could fit three PzIVs into your core army. Since the biggest limiter might, as you say, be not prestige but core slots.