Page 2 of 2
Posted: Fri Sep 23, 2011 3:04 pm
by KingHunter3059
shawkhan wrote:I would be satisfied if the Axis AI were minimally competent. I simply can't stand to watch it declare war on Switzerland every time I try to work out a new Allied strategy. Isn't it possible to simply make Switzerland unplayable in the game if no other solution is available, much like Newfoundland?
Oh, by the way, in the upgrade (v2.1) (Due out soon) this has changed. The AI now attacks in a more normal fashion, I lost Paris in August. Borger did some good things in enhancing play, I think. Thanks Borger!
J.
Posted: Fri Sep 23, 2011 3:43 pm
by Peter Stauffenberg
richardsd wrote:the beta is working on some improvements
including no Axis attack on Switzerland! plus some nice other features - but not hoe well the AI 'manages' the game, so it will be a lot better, but not great
Making the AI great means a lot of coding to determine where to attack and how. If anyone would like to help us with AI coding then they could send a PM to rkr1958 and he can invite you to the development group. You need to have some experience with Java coding to alter the AI.class file.
Posted: Sat Sep 24, 2011 6:15 am
by zechi
Morris wrote:zechi wrote:I have never lost a game with the Axis yet

.
May I give you an experiencew of Axis failure?
I don't have any open slots yet, as I cannot afford the time to play more then two PBEM games. I also have several other challenges, put I will put you on my list of challengers. But first I will have to finish my games against Plaid and Schnurri.
Posted: Sat Sep 24, 2011 6:52 am
by Morris
zechi wrote:Morris wrote:zechi wrote:I have never lost a game with the Axis yet

.
May I give you an experiencew of Axis failure?
I don't have any open slots yet, as I cannot afford the time to play more then two PBEM games. I also have several other challenges, put I will put you on my list of challengers. But first I will have to finish my games against Plaid and Schnurri.
I will wait for your turn .