iainmcneil wrote:We're working with HexWar at the moment to find an exit strategy for them but its still all work in progress right now. When we have news we'll let you know.
Understood. Doesn't stop us from dreaming, at times out loud.
We do not plan to layer complexity on the design. We'll be improving the game in other ways not by making it more complex. We'll still very much drive the course of development from here so features wont be going in that we don't agree with. This will be part of the deal for anyone who signs up to help on the project.
About what I figured. Not that I disagree with any of it, I just think it's helpful if people have considered these things before jumping in.
stockwellpete wrote:Yes, I know what you mean here. I think quite a few of us would be very happy if just some of the apparent randomness of the melee and shooting results were toned down a bit. So there would be a lot more 10-10 and 8-8 melee results (%) and far fewer 23-1 and 15-0 type outcomes. Also the overlap in the casualty bands could be reduced or removed altogether. Apparently this would be quite a simple thing to do and, in my view, would improve the game enormously without really affecting the gameplay at all.
Well, *if* we get the damage-rolls levelled out in some way, it'll change the entire pace of the game.
Combats will obviously take longer when units no longer double-break and proceed to flee like screaming pansies with quite the same frequency as at present. That's one thing.
Second point about the pace, is that there'll be a lot more jockeying for position. When combats are no longer either/or you'll probably see more Mexican Stand-offs. It might require some sort of objective-marker to get things moving.
Don't get me wrong, I'm all for changing the combat-system, just not sure how it'll affect the pace of the game, which is one of the advantages of the system.
I think there are good arguments for some of the other things you mention too but they might be more difficult to implement. I would certainly like to see mass archery fire so the power of the longbow is increased - and I also agree that the command and control issue is important - maybe tougher movement penalties for troops out of command radius, for example. The problem here though is that we are starting to move outside of what is currently included in the TT game. Whether some of these ideas might be included in a later version of the game is something to ponder. I do know that a version 2 of the TT rules is being tested right now, but that does not seem to include any particularly radical re-structuring of the game.
I think we'll have to look past the TT game at any rate. Two different games that appeal to two different target-groups.
While there may be some who enjoy both, I think that merely emulating the TT game would be a mistake.
Since it is being ported to the PC, we might as well use the PC for what it is best at, i.e. number-crunching.
The problem for me personally, is that I enjoy hard-core strategy-games and as such would like to see a ton of things implemented in FOG. However, they'll never get implemented simply because the difficulty-level would sky-rocket, thus losing the original appeal of the game.
The odd thing is that some of the stuff we're talking about already *is* in the TT game. Horde armies in TT can be done, but since the stands have to be in BGs, you get these huge blocks scantily-clad, angry, armed barbarians who can move forward......
If you want them to wheel, or otherwise do anything other than attack, it'll take a while.
The PC game features BGs of what seems to be Celtic Ninjas, capable of nimbly surrounding any and all targets in a heartbeat.
My take on this point is that there is scope to make the game more historically "authentic" without making it more complicated or more difficult to play. I actually do think the game is complicated enough anyway and the beauty of it is developing tactics for all the different circumstances that can occur. So there are not too many things that I want to see changed - just the casualty calculations above anything else; and then massed archery fire (so the longbow is more of an "explosive" weapon, rather than an attritional one) and then I think there could be a useful discussion about the command and control rules (mceochaidh's ideas about this and how they would impact on "horde" amies were superb, I felt). But this last item - and issues such as weather rules, buildings, stamina (maybe), supply (maybe) - might well be beyond the remit of the "support group". I would imagine that such radical new elements as these could only be introduced by Slitherine as part of a new updated version of the game (maybe years down the road).
And the other area that is really interesting for me, apart from the rules, is the actual images of the figures. For example, I still haven't got everything I need for my WotR scenarios (e.g. foot knights in plate armour and retinue billmen without shields) - and I am currently blundering around eastern Europe discovering all sorts of chaps that constituted late medieval armies there e.g. Ottoman yayas and Serbian vlastelincici. So if the "support group" could have an input into the aesthetic aspects of the game then I think that would generate a great deal of interest in the development of the game).
I'd agree that he combat-resolutions and some sort of C&C rules are the biggest moles to be whacked.
Weather, buildings and supply would fall outside the realm of the game, I think. Now, should there be a campaign-expansion after the army-books are all released, then I'd be a seriously happy camper. But first things first. *LOL*
As for the images......
Well, the poor guys are limited to the figures actually produced.
But one thing that would be nice would be if the entire army-lists were fully moddable.
As it is, you could presumably edit the images of the troop-types in question, but only by removing the original art-work.
Not a big deal to me since I have never even opened the editor, but presumably there's a fairly serious modding-community out there.
But again, adding full moddability also introduces problems since certain scenarios would require certain mods installed, and so on.
I seriously doubt that'll happen.
Ottoman yayas? There's a troop-type called
yayas???
Please, someone tell me these guys never won a battle.........
I have this awful mental image of these guys in a victory-parade, with a crowd trying to shout "All hail the yayas!" without snickering.
Cheerfully