***Just bumping this as i see Keith is back
ran a series of tests in the editor , ran multiple times 10 units vs 10 in three batches
*** all Bg's on both sides were superior*** test subjects all set to AI evade**all tests in nice clear hexes all around***
test one (lance-sword Knights HA vs Armoured BOW Sword cavalry) odds 59-18 % win/loss for the knights
result NEVER , not once did the bow cavalry evade
test two (lance-sword Knights HA vs Armoured Sword cavalry) odds 59-18 % win/loss for the knights
result: cavalry evaded EVERYTIME
test three: (lance-sword Knights HA vs Armoured Light Spear Sword cavalry) odds 59-18 % win/loss for the knights
result: cavalry evaded EVERTIME
Interstingly enough the cavalry units in all three situations would have been DOWN a POA in impact , and DOWN a poa in melee
Why then do the units that have bows in addition to swords think they can fight knights??? The combat odds are exactly the same!
Also thanks to Fedem whom uncovered that if the Knights in question are drilled, then the bow armed cavalry evade.
So, appears "AI evade stances" are a little wonlky it specific cicumstances after the lates patch....
This also effects custom/ historical scenarios as well as the AI doesnt appear to change the "stances" it has but depends on the AI Evade logic to do the , uhhh, logical thing. Which stinks because now you can charge bow cavalry with lances fully in the knowledge that they will stand ( and die)