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Posted: Fri Sep 02, 2011 9:07 pm
by Kerensky
rezaf wrote: Naturally, the button would be in a disabled state if you lacked the prestige to select it.
UI design 101.
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rezaf
Well that's a serious impediment to this ever getting implemented then because from our experience, there never has been a time when people have enough prestige to fully elite every single unit, the prestige settings are nice and tight. On all but the lowest setting, players are always having to pick and choose upgrades and reinforcements carefully, not just blanket elite all units.

Posted: Fri Sep 02, 2011 9:08 pm
by HBalck
Yeah this point is very important fo me - I can't run my scenarios and Campaign with this nice new feature.

Healing 1 point per turn its the best for me - so you need some times to reinforce your troops. (most imortant for my big MP maps !!!)
Its totally unrealistic to heal the full unit in one turn - but for the original game Mini maps its OK.

H.Balck

Posted: Fri Sep 02, 2011 10:52 pm
by Xerkis
TheGrayMouser wrote:I have no issue if this was an option you could set when starting a new campaign, but not one that is there any time you want it (too tempting) I feel it could likly make the game easier by the optimization a player could do, wheras the poor AI wouldnt get any use out of it.
You bring up a very excellent point. What about the AI?
This option could make the “Holy Grail” known as Game Balancing more unachievable. We do need to think about that one for a bit.
:?

Or if not an option you set when starting a new campaign, it could also be very unintrusive to the UI. If you could simply left click on the replenishment buttons as we do now and it will act as it does now. Right click and a pop-up with a counter for 1-10 on Replacements and 1-5 on elite.